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Re: The Brick Wall LIVES!
Posted: Thu Jan 12, 2012 8:10 am
by Garoslaw
Heheh, Time to destroy stuff!
BRING IT ON!
I fire the Antimatter Beam. Directly at the Diamond Brick Wall.
Re: The Brick Wall LIVES!
Posted: Fri Jan 13, 2012 11:44 am
by GARLAND
Initializing simulation engine。。。
。
SnipeHeart wrote:I attack the Diamond Brick Wall's mind, since it's apparently sentient.
You concentrate and then attack Diamond Brick Wall's 'mind', dealing 2071 damage。
。
Silence wrote:Silence > Come in, RS - 37 Barrier.
RS - 37 Barrier, a massive collection of blocks forming together a massive mecha that is heavily defense-focused, reduces damage taken, and can force attacks to target it.
RS - 40 Rook > Fire the Antimatter Cannon.
RS - 39 Continuum > Unleash torrent of fighter ships to attack the enemy.
RS - 38 Viper > All together: Fire lasers to form Focus Beam.
RS - 36 Omniscience > Ion Cannon detected.
You are too stunned to complete your action。
RS - 40 is too dead to complete it's action。
RS - 39 unleashes the army of the fighter ships at the Diamond Brick Wall, yet the wall is too tough and takes only 1 damage。
RS - 38 combines his laser and options lasers into focus beam, dealing 665 damage to the Diamond Brick Wall。
RS - 36 detects Ion Cannon attached to itself, probably the one that XR used previously, and combines circuits with it。
。
ShadowSpectre wrote:Use an apenantibomb against the diamond wall.
Deals exactly 1001 damage (critical or not) and causes all healing/repairing of the target (diamond wall) to damage the wall for the same amount. This includes self repair, self healing or being healed or repaired by any other entity in the game. This effect cannot be negated or removed unless the wall's HP reaches 5000 or lower, whereupon this effect is removed instantly.
You throw that bomb at the wall, yet it takes only 1(critical hit) damage due to hardness, but status effect goes through。
。
AlexMdle wrote:Use fists to make the wall shit bricks.
You try to make wall shit bricks with your fists, but it's too tough and takes only 472 damage。
。
Black Heart wrote:Regen. Target: All on People's Side. [Adds additional regeneration state, 5 turns, turns off Auto-Repair while it lasts and allows Black Heart to act as shield for this turn, taking all the damage.]
-2000 Mana.
Black Heart Escort MK II wrote:Laser
You increase effectiveness of small field, turning it into healing field, then you enable the Pure Defense Mode。
Escort fires laser at the Diamond Brick Wall, and hits one of laser painted weakpoints, dealing 1856(critical hit) damage。
。
Dualer wrote:Dualer:Cast anti-damage on self(returns part of damage as healing)
L.A.R. Drone:Discharge(-250 charge, small damage). 1250-250+500=1500
You cast anti-damage on self。
L.A.R. Drone discharges at the Diamond Brick Wall, but deals only 1 damage。
。
Alnylthyria wrote:>Alnylthyria: Spend turn mass-producing Evokers using a clandestine process.
>Shadows: Divide into Shadow Offense and Shadow Support.
You mass-produce Evokers until you get Evoker army。
Shadows divide in into Offense and Support groups。
。
Garoslaw wrote:Heheh, Time to destroy stuff!
BRING IT ON!
I fire the Antimatter Beam. Directly at the Diamond Brick Wall.
You fire the Antimatter Beam which penetrates the wall's hardness (critical hit!) and deals good 3589 damage。
。
Sentry Autofire wrote:Autofire
Sentry shoots The Diamond Brick Wall for 442 damage。
。
The Diamond Brick Wall wrote:Diamond Shining
Diamond Projection
Diamond Grenade
Diamond shards
Diamond cloud
The Diamond Brick Wall shines once again, blinding People's side。
Then it creates a diamond projection of Dualer on Wall's side。
Then it throws Diamond grenade again, but this time all 5 hits are directed at Black Heart due to Pure Defense Mode。
Black Heart takes 6532 damage, status effect misses, status effect misses, status effect misses, status effect hits, status effect misses。
Pure Defense Mode ends due to health being too low。
Then Wall forms a diamond shardgun and shoots it at People and RS - 38, RS - 39 redirects a bit of damage from people, taking 342 damage, People takes 2531 damage, and are bleeding, RS - 38 dodges attack。
Then Diamond Brick Wall summons Diamond cloud on people's side, making everyone take damage per turn and slowing them down。
。
The Diamond Brick Wall regenerates 1542 HP, takes 1542 damage from apenantibomb and takes 1288 damage from anti-heal。
The Diamond Brick Wall takes 839 damage from being smited。
The Diamond Brick Wall takes 1 damage from fighter ships。
The People takes 1070 damage from bleeding。
Everyone on people's side (except RS - 36) is damaged by 1000 HP (RS - 38 takes damage to an option)。
RS - 39 self-repairs for 602 HP, up to full hp。
Dualer regenerates 1091 HP。
Everyone on people's side is healed by 800 HP。
Stunned(poeple) ends。
Rage ends。
apenantibomb ends due to HP of target being lower than 5000。
Over-Regeneration ends。
Diamond Hard increases effectiveness。
。
。
Calculating simulation results。。。
Done。
Code: Select all
People's Side: Status Effects: PSI Shield Omega (Blocks 25% damage, 1 turns left), Healing field (Heals 800 HP per turn), Diamond Cloud (damage per turn and decreased effectiveness on actions that require any sort of movement), blinded (increased chance for attacks to miss, and chance for attacks to change target)
People HP: 63374/77000, Status effects: Bleeding (damage per turn)
Black Heart HP: 1764/13000, mana 3000/5000, Status effects: separated (was separated from people), stunned (50% chance for action to fail)
Dualer HP: 3943/5000, Status effects: laser dual blades (increased damage for attacks using blades), separated (was separated from people), perma-regen (self-heal per turn), Anti-Damage (returns random part of damage as healing)
Black Heart Escort MK II HP: 807/3000, Status Effects: Escort (Chance to redirect damage from owner to self)
Spriterkid Deluxe HP: 5192/8000, Status effects: fusion (all stats increased), separated (was separated from people), Nice purple sword (Gets second action (one of actions should be attack type), 1 turns left), Stunned (1 random action fails)
Sentry HP: 1800/2000, Status Effects: mechanical, auto-attack (can attack on it's own if action not posted), Engineerless (decreased effectiveness on actions)
RS - 39 Continuum HP: 3000/3000. status effects: mechanical (immune to poison and such things that work only on organic), permanent (can be repaired if dies), defense mode (auto-repair, chance to redirect damage to self from people's side, chance to block 600 damage, decreased attack effectiveness)
RS - 38 Viper HP: 1000/1000, status effects: mechanical, evasive (high chance to dodge damage), options (x2) (additional attack damage on single target or ability to attack multiple targets, medium chance for option to be destroyed instead of owner taking damage)
RS - 36 Omniscience HP: 1750/1750, status effects: mechanical, far away (Not affected by AoE attacks on people's side), Ion Cannon (increased effectiveness on firing Ion Cannon)
L.A.R. Drone HP: 1800/2000, Status effects: L.A.R. charge: 1500/10000 (500 regen per turn)
Shadows (Offense) HP: 1300/1500, Status Effects: Darkness (Any attack action has chance to inflict blind on target), Shadow army (Good chance to dodge direct attack, but takes 2x damage if hit by AoE), offense (bonus to offensive actions, penalty to everything else)
Shadows (Support) HP: 1300/1500, Status Effects: Darkness (Any attack action has chance to inflict blind on target), Shadow army (Good chance to dodge direct attack, but takes 2x damage if hit by AoE), support (bonus to support actions, penalty to everything else)
Evokers Army HP: 2600/2800, Status Effects: Imagination (Bonus to action if it has not been done before)
Garoslaw: Status effects: blue blades (increased damage for attacks using blades)
Infinity's End: Status effects: Auto-Powered-Multishot-Shieldbreaker Infinity Rifle (increased damage, increased hit chance and increased anti-shield damage for attack using Infinity Rifle each 3 turns)
The Diamond Brick Wall HP: 3224/20000, status effects: Diamond Hard (Blocks 2500 damage from physical attacks), Anti-Heal (returns part of healing as damage), smited (damage per turn), laser paint (increased chance for critical hits on it), fighter ships (physical damage per turn)
Dualer Diamond Projection HP: 5000/5000, Status effects: laser dual blades (increased damage for attacks using blades), perma-regen (self-heal per turn), Anti-Damage (returns random part of damage as healing), Diamond Hard (Blocks 1000 damage from physical attacks), ready (acts first at next turn)
Responce awaits。。。
Re: The Brick Wall LIVES!
Posted: Fri Jan 13, 2012 11:48 am
by Garoslaw
*smacks the Diamond Wall Projection a few times with the blades*
BURRRRRRRRRN
Re: The Brick Wall LIVES!
Posted: Fri Jan 13, 2012 12:49 pm
by SnipeHeart
Laugh like an evil maniac!
MWAHAHAHAHAHAHAHAHAHAHAHA!
Re: The Brick Wall LIVES!
Posted: Fri Jan 13, 2012 1:21 pm
by AlexMdle
>Smack the toughness right off the wall.
Re: The Brick Wall LIVES!
Posted: Fri Jan 13, 2012 1:33 pm
by Spriterkid
>Spriterkid Deluxe: Break the Fourth Wall, slashing Diamond out of "Diamond Brick Wall".
>Spriterkid Deluxe: Cast Omniheal (heals everyone on the people's side by a lot)
>Sentry: A-TAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACK.
Re: The Brick Wall LIVES!
Posted: Fri Jan 13, 2012 2:23 pm
by White Glint
Ow...
Critical HP! Activate Evasion Mode!
3000 Mana left!
Black Heart Escort MK II wrote:Repair. Target: Black Heart. Charge Blaster. [3 turns, since it uses the super charged blast.]
[Evasion Mode is more effective then the Dodging abillity, Repair ignores that to heal Black Heart for a ultra amount of HP.]
Re: The Brick Wall LIVES!
Posted: Fri Jan 13, 2012 5:56 pm
by Infinity's End
Cataclysm.
Re: The Brick Wall LIVES!
Posted: Fri Jan 13, 2012 6:47 pm
by [][][][]
Silence > RS - 37, come in.
RS - 39 > Drop the ISHSCFB (Inter-System Hydrogen Separator Cluster Fusion Bomb). (All-enemy attack)
RS - 38 > Antimatter Focus Beam. Charge lasers with Antimatter energy. (charge 1 turn, then auto-release)
RS - 36 > Combo Fire: Ion Cannon, Antimatter Cannon, Hydrogen Fusion Bomb. (single target, HFB deals area damage)
Re: The Brick Wall LIVES!
Posted: Fri Jan 13, 2012 9:04 pm
by ShadowSpectre
Caesium (VII) Perchlorate. Fuckloads of it. On the wall.
Caesium (VII) Perchlorate is an oxidant and it properly dicks over organic molecules and macromolecules.