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Re: Adventure RtD: Lurid Fable - Turn 14 - Poor Decision?

Posted: Sat May 26, 2012 3:00 pm
by [][][][]
"Shoot, he died earlier? Must be a harder time for your team in the other side."

Re: Adventure RtD: Lurid Fable - Turn 14 - Poor Decision?

Posted: Sat May 26, 2012 3:26 pm
by TheBlueEcho
"Yeah, it got alittle messy there, But we got through."

Re: Adventure RtD: Lurid Fable - Turn 14 - Poor Decision?

Posted: Sat May 26, 2012 3:43 pm
by [][][][]
"Good for you. Now, I wonder what 'they' have... We might be facing an impossible task."

Re: Adventure RtD: Lurid Fable - Turn 14 - Poor Decision?

Posted: Sat May 26, 2012 4:56 pm
by ShadowSpectre
"Impossible or not," Bracken cut in with his deep, resounding voice, "We're now in deep. No point doing a bad job. Stay focused."

Re: Adventure RtD: Lurid Fable - Turn 14 - Poor Decision?

Posted: Sat May 26, 2012 8:40 pm
by White Glint
Erika: Right.

Re: Adventure RtD: Lurid Fable - Turn 14 - Poor Decision?

Posted: Sun May 27, 2012 9:35 am
by [][][][]
"Affirmative. Let's move on now."

Re: Adventure RtD: Lurid Fable - Turn 14 - Poor Decision?

Posted: Sun May 27, 2012 5:48 pm
by Halico
HP:20/20 ||||||||||||||||||||
Augmentation:
Sleight [Innate Passive]: +2 to Base EVA and SPD.
Sneak [Active Passive - 3 Levels - lv1]: When enabled, enemies cannot target you for attacks (you still take damage from group attacks). At the end of each turn, you have a 60%/40%/20% chance of being revealed. Whenever you use an attack or skill that targets an enemy or group of enemies, you are revealed. (revealed = skill is toggled off) Cooldown: ready/8 Turns.
Backstab [Innate Passive - 5 Levels]: (Requires Sneak Augmentation) When attacking out of Sneak, your attacks do 130%/160%/190%/220%/250% damage.

Special:
- [Granted by: Roid Rage Helm] | Roid Rage [Innate Passive - Level 2] - At 100% HP, your SPD becomes 200% of its original value. (SPD=31*2=62)
- [Granted by: Slime Chest Plating] | Stick Physics [Innate Passive - Level 1] - Any enemy physically attacking you has a 20% to have their SPD halved for 2 turns.

We'll make the police B the last man standing then.
attack police unit A

Re: RtD: Lurid Fable - Turn -1

Posted: Sun May 27, 2012 5:51 pm
by ShadowSpectre
Shoot Police Unit A with AL01-L.

Re: Adventure RtD: Lurid Fable - Turn 14 - Poor Decision?

Posted: Sun May 27, 2012 5:55 pm
by TheBlueEcho
...
Shoot Unit A.

Re: Adventure RtD: Lurid Fable - Turn 8 - You might die

Posted: Sun May 27, 2012 5:59 pm
by SnipeHeart
Crushing Blow on Police Unit B.