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Re: The Brick Wall LIVES!

Posted: Tue Jan 10, 2012 1:18 pm
by AlexMdle
Assault the wall.
Sexually.

Re: The Brick Wall LIVES!

Posted: Tue Jan 10, 2012 5:48 pm
by ShadowSpectre
AlexMdle wrote:Assault the wall.
Sexually.
What happens in Vegas stays in Vegas.

Except herpes. That shit comes with you.

Re: The Brick Wall LIVES!

Posted: Wed Jan 11, 2012 12:00 pm
by GARLAND
Initializing simulation engine。。。


SnipeHeart wrote:
Get me MY hammer.
Attack the diamond wall.

Support Totem: Kamikaze the wall.
You smash the Diamond shield for 250 damage。
Totem launches itself at the wall like at missile and explodes Diamond shield for 250 damage。



Alnylthyria wrote:>Alnylthyria: Summon everyone's Shadows to our side.
You summon a bunch of shadows under your command。


Black Heart wrote:Recharge. [Ignores stats, fills up Mana, and deploys a healing field to heal all at the people's side for moderate HP.]

Black Heart Escort MK II wrote:Fire E-Egg[Missile|Missiles: 3].
You deployed small field that will heal People's side HP and Mana。
Escort shoots e-eggs at Diamond Shield, 250 damage。



Dualer wrote:Dualer:cast perma-regen on self
L.A.R. drone:E-laser(1500 charge, low damage, blocks 2 enemy attacks) on The Diamond Brick Wall, 2250-1500+500=1250
You casted parma-regen on self。
L.A.R. drone shoots E-laser at Diamond shield, dealing 250 damage, status effect misses。



ShadowSpectre wrote:Plan attack for next turn; automatic critical hit against the wall next turn, ignoring any shields or barriers, no attack this turn.
You plan the attack for the next turn。


Spriterkid wrote:>Spriterkid Deluxe: Consume Summoner, healing self.
>Spriterkid Deluxe: Slash the hell out of the Diamond Brick Wall/Shield.
>Summoner: Summon a Sentry with last breath. THAT'S RIGHT.
Summoner summons the Sentry right before you consume him for 514 HP restored。
Then you run towards Diamond Shield and slash the hell out of it, but it takes only 250 damage。。。



You trying to do better, but instead you do worse, blame being stunned。


Xeilumardrox wrote:I fire a giant ion cannon attached to a satellite directly above the Brick Wall at the Diamond Shield.
Satellite fires giant ion cannon at Diamond shield, leaving huge crater around it, yet it takes only 250 damage。。。


Garoslaw wrote:I charge an Antimatter beam.
(1 turn of waiting.)
You charge Antimatter beam。
Silence Summons wrote:Charged units autofire
RS - 39 and RS - 40 fire at the Diamond Shield for 250 damage each。


AlexMdle wrote:Assault the wall.
Sexually.
You run to the wall, breaking through Diamond Shield w/o even noticing it, and then assault the wall。。。 sexually。。。
THIS IS INCREDIBLY SILLY!。
Everyone sweatdrops, and then wall slaps you so hard, that you start falling in a very silly way
Everyone sweatdrops again。
Apparently you distracted the wall long enough that it loses 2 actions for this turn。



The Diamond Brick Wall wrote:Diamond combo
Diamond laser
Diamond grenade
Diamond Brick Wall forms two diamond blades and then combos Dualer。
RS - 39 redirects part of damage, taking only 384 damage, Dualer takes 2102 damage。
Diamond Brick Wall shoots big diamond laser at Black Heart。
Escort redirects half of damage to self, both Black Heart and Escort takes 1685 damage。
Diamond Brick Wall throws diamond grenade at People's Side, which detonates near 5 random targets。
People takes 1735 damage, status effect misses, Spriterkid Deluxe takes 2224 damage, he's stunned, RS - 39 takes 761 damage, status effect misses, RS - 38 dodges explosion, status effect misses, RS - 40 takes 2324 damage and dies。




The Diamond Brick Wall regenerates 1945 HP and takes 1132 damage from anti-heal。
The Diamond Brick Wall takes 696 damage from being smited。
RS - 39 self-repairs for 1454 HP, up to full hp。
Black Heart self-repairs for 624 HP。
Dualer regenerates 550 HP。
Everyone is healed by 400 HP。
Headache ends。
Diamond Hard increases effectiveness。





Calculating simulation results。。。

Done。

Code: Select all

People's Side: Status Effects: PSI Shield Omega (Blocks 25% damage, 2 turns left), Small field (Heals 400 HP per turn, regenerates MP)
People HP: 67175/77000, status effects: Stunned (1 random action fails)
Black Heart HP: 8496/13000, mana 4800/5000, Status effects: separated (was separated from people), defense mode (auto-repair, chance to redirect damage to self from people's side, chance to block 600 damage, decreased attack effectiveness)
Dualer HP: 3052/5000, Status effects: laser dual blades (increased damage for attacks using blades), separated (was separated from people), perma-regen (self-heal per turn)
Black Heart Escort MK II HP: 1007/3000, Status Effects: Escort (Chance to redirect damage from owner to self)
Spriterkid Deluxe HP: 5392/8000, Status effects: fusion (all stats increased), separated (was separated from people), Nice purple sword (Gets second action (one of actions should be attack type), 2 turns left), Stunned (1 random action fails)
Sentry HP: 2000/2000, Status Effects: mechanical, auto-attack (can attack on it's own if action not posted), Engineerless (decreased effectiveness on actions)
RS - 39 Continuum HP: 3000/3000. status effects: mechanical (immune to poison and such things that work only on organic), permanent (can be repaired if dies), defense mode (auto-repair, chance to redirect damage to self from people's side, chance to block 600 damage, decreased attack effectiveness)
RS - 38 Viper HP: 1000/1000, status effects: mechanical, evasive (high chance to dodge damage), options (x3) (additional attack damage on single target or ability to attack multiple targets, medium chance for option to be destroyed instead of owner taking damage)
RS - 36 Omniscience HP: 1750/1750, status effects: mechanical, far away (Not affected by AoE attacks on people's side)
L.A.R. Drone HP: 2000/2000, Status effects: L.A.R. charge: 1250/10000 (500 regen per turn)
Shadows HP: 2500/2500, Status Effects: Darkness (Any attack action has chance to inflict blind on target), Shadow army (Good chance to dodge direct attack, but takes 2x damage if hit by AoE)
Garoslaw: Status effects: blue blades (increased damage for attacks using blades), Charged Antimatter Beam (increased damage and crittical hit chance for next attack)
ShadowSpectre: Planned Attack (guaranteed critical hit next turn, ignores shields)
Infinity's End: Status effects: Auto-Powered-Multishot-Shieldbreaker Infinity Rifle (increased damage, increased hit chance and increased anti-shield damage for attack using Infinity Rifle each 3 turns)
The Diamond Brick Wall HP: 13610/20000, status effects: over-regeneration (self-heal per turn, can go over the max), Diamond Hard (Blocks 2100 damage from physical attacks), rage (chance for attack to change target), Anti-Heal (returns part of healing as damage), smited (damage per turn), laser paint (increased chance for critical hits on it)
Responce awaits。。。

Re: The Brick Wall LIVES!

Posted: Wed Jan 11, 2012 12:08 pm
by SnipeHeart
I attack the Diamond Brick Wall's mind, since it's apparently sentient.

Re: The Brick Wall LIVES!

Posted: Wed Jan 11, 2012 12:33 pm
by [][][][]
Silence > Come in, RS - 37 Barrier.

RS - 37 Barrier, a massive collection of blocks forming together a massive mecha that is heavily defense-focused, reduces damage taken, and can force attacks to target it.

RS - 40 Rook > Fire the Antimatter Cannon.

RS - 39 Continuum > Unleash torrent of fighter ships to attack the enemy.

RS - 38 Viper > All together: Fire lasers to form Focus Beam.

RS - 36 Omniscience > Ion Cannon detected.

Re: The Brick Wall LIVES!

Posted: Wed Jan 11, 2012 6:26 pm
by ShadowSpectre
Use an apenantibomb against the diamond wall.

Deals exactly 1001 damage (critical or not) and causes all healing/repairing of the target (diamond wall) to damage the wall for the same amount. This includes self repair, self healing or being healed or repaired by any other entity in the game. This effect cannot be negated or removed unless the wall's HP reaches 5000 or lower, whereupon this effect is removed instantly.

Re: The Brick Wall LIVES!

Posted: Wed Jan 11, 2012 6:43 pm
by AlexMdle
Use fists to make the wall shit bricks.

Re: The Brick Wall LIVES!

Posted: Wed Jan 11, 2012 7:21 pm
by White Glint
Regen. Target: All on People's Side. [Adds additional regeneration state, 5 turns, turns off Auto-Repair while it lasts and allows Black Heart to act as shield for this turn, taking all the damage.]

-2000 Mana.
Black Heart Escort MK II wrote:Laser

Re: The Brick Wall LIVES!

Posted: Wed Jan 11, 2012 11:27 pm
by Halico
Dualer:Cast anti-damage on self(returns part of damage as healing)
L.A.R. Drone:Discharge(-250 charge, small damage). 1250-250+500=1500

Re: The Brick Wall LIVES!

Posted: Thu Jan 12, 2012 6:40 am
by Alnylthyria
>Alnylthyria: Spend turn mass-producing Evokers using a clandestine process.

>Shadows: Divide into Shadow Offense and Shadow Support.