Re: Survive RTD - Suddenly, it started...
Posted: Wed Feb 08, 2012 12:16 pm
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You knock on the door, but nobody answers, so you enter the door anyways... Which is a door in the middle of nowhere. Upon opening, you see a flight a stairs leading downwards into the dark. Too dark for you to tell what's down the stairs. Nonetheless, you enter and walked down the flight of stairs, your Shine Rod emitting enough light for you to see, apparently without spending any solar energy that was stored inside, as it is naturally able to glow in the dark. However, due to the change of setting, there is no sun above you, and thus no light that your Shine Rod can naturally absorb in here, therefore, it will not continue grabbing more light from the environment until you find a light source that you can charge the rod with.SnipeHeart wrote:Enter the door, but not before knocking. (If no answer, enter anyways.)
You now have a +2 bonus to your attack rolls. You also gain +3 to your defense rolls.Infinity's End - 2+3|||4+3 wrote:
Boost my attack and defense rolls.
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Vision Spectre
HP: 70
SP: 5
Equipped: Vision Blade (Gives +2 attack, prevents blindness, "illusion" element)
Status Effects: Physical Vision: Is able to damage other beings despite being somewhat an illusionary being.
Always in Front of Your Face: Prevents escape, prevents dodge-type defense.
Partial Intangibility: +2 defense, + another 1 to physical attacks.
Death Immune: Immunity to death.
Outer Sense: Able to use senses beyond just the common 5 senses.
Illusionary Being: Unaffected by status effects and attacks that does not effect the category of "Illusionary beings"
You somehow manage to train yourself in a way that allows you to improve at impossible speeds, preventing all negative overshots for Cryomancy, along with +1 to both ice skill attack and performance rolls. (Minor Cryomancy => Stable Cryomancy Level 1)Spriterkid - 5 wrote:>Spriterkid: Dayum son. Attempt to further power on Cryomancy.
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BOSS: Infernal Knight
HP: 150
Equipped: Underworld Slasher
Status Effects: Living Armour: Who said that this was an actual living knight? It's actually just an animated suit of armour.
Enhanced Strength: +1 to all physical attacks
Subterranean Might: +2 defence against earth and fire. +2 attack when using fire and earth attacks.
Magist: +1 to all magic attacks.
Enchanted Armour: +3 defense.
Weakness: Specifically weak against the weapon, Crystal Sword, and recieves -2 defense against it.
Stable Battler: Does not require a success roll to perform battle actions.
Infernal Being: ???
Status Protection: Starting statuses cannot be removed.
First Action: You get far away from the two enemies and began using Icicle Fall with the Frost Blade. (-3 Limit)Dualer wrote:Action 1:Get far and use Frost Blade to Icicle Fall on both enemies
Action 2:Fire laser pistol at Black Energy Thundercloud, if target is dead, prepare to counter using laser pistol
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BOSS: Cloud Demon
HP: 160
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Haste: Is able to perform two actions in one turn.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Cumulus Boost: +1 to attack rolls and action rolls, is able to land critical hits.
Stabalized Body: Prevents negative overshots.
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Black Energy Thundercloud
HP: 30
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Status Protection: Starting statuses cannot be removed.
Overshock: Deals extra damage when using lightning attacks.
First Action: You fire a large beam of ice and fire at the Ravaging Angel.[][][][] - 5 + 3 || 4 + 3 wrote:Cryoflame (1/2 ice, 1/2 fire beam) at the torso.
Flare, at the torso or [if torso is defeated] the left wing.
You have no idea how you would set up the tower yet, as you don't really have much resources on hand.Alnylthyria wrote:Set up a Tower within the Sanctum, with each Leyline marking a door.
You summon a powersuit, which drops out of nowhere on to you, but your shield prevented any harm it could have potentially caused to you. (Model EX Powersuit: -3 SP, 35 Limit, +2 defense, Equip-system [3 slots]: Plasma Pistol [+1 attack, -1 SP to use], Energy Sword [+3 attack+extra damage,-4 SP to use], Laser Rifle [+2 attack and +20% chance critical, -3SP to use], can change to another weapon for one of those slots as an action, weapon must be scientific and technological and would require less than or equal to 3 SP if it were to be summoned, suit has default weapon: Powersuit guns [no special effect, no SP usage])Ex-Rumia - 6 wrote:Head toward Container V, while summoning a powersuit to help with the landing.
You began searching for anything of interesting, meanwhile creating a suppression radius around you. (+ Suppression Aura: Enables defense rolls against counters, +2 defense roll against non-counters, +1 defense against counters)Queen Larsa - 5 || 2 wrote:Continue search procedure, Initialize suppression radius progress
Prepare internal condition recontinuation process