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Survive RTD - SYSTEMATIC CHANGE

Posted: Sun Jan 22, 2012 12:27 am
by Xeilumardrox
And then the RANDOM EVENT activates:
NEW SUMMONING SYSTEM FOR ITEMS

-LIMIT SYSTEM-

- All items summoned using SP now has a "Limit" value.
- When the "Limit" is spent for the item, the item is automatically dismissed.
- Limit is spent when the player attacks with the item or use the item in any way.
- The more powerful the item, the easier it is to deplete the Limit.
- Limit cannot be recovered under normal circumstances other than by dismissing and resummoning that item.
- Items that are completely destroyed or lost will be dismissed with a considered Limit of 0.
- The amount of SP recovered is relative and proportional to the amount of Limit remaining for the dismissed item. The rest will have to be slowly regenerated (see next section)
- Some extremely powerful artifacts (ones that you cannot summon under normal conditions, and will normally need to be "found" along the way) will continuously have its Limit drained every turn whether or not you use it.

-REGENERATION SYSTEM-

- When an item that is summoned is put into a state where it cannot be dismissed (e.x. summoning an explosive and using it up just like that), the points spent on the item will be slowly regenerated.
- You cannot regenerate summon points to make up what you used up from summoning until that item has been dismissed or put into a state where it can't be dismissed (or whatever else, etc. You get the point).
- When an item is dismissed and not all the points are recovered (due to usage of limit, etc), then it will slowly be regenerated over time.
- The amount recovered will be relative to your maximum SP.
- You CANNOT over-recover SP.

-SUMMON POINT USAGE CHANGES-

- The amount of SP spent on an item that increases in power with you will increase along with its power increase.
- Some extremely powerful artifacts (ones that you cannot summon under normal conditions, and will normally need to be "found" along the way) will drain SP every turn when summoned in order to stay summoned.
- Alformentioned extremely powerful artifacts cannot be summoned when you currently have another one active (as in summoned already).


OTHER CHANGES

- The "Omni-Rolls" bonuses are getting nerfed due to massive increase in power with them. They will be converted to "Action-Roll" bonuses.
- Little bits of changes to the "destructivity level" in comparison to the former game (the one before the forums got nuked).
- System for ascending up tiers is now changed.
- All players get a stat called "Essence" which really has no limit in either side (negative or positive), and cannot be manually used. All players' Essence start at 0. Your essence decrease by 5 everytime you die. As for increasing them... I'm not telling how to. :P
This new stat is actually just to further make people strive harder to stay alive. And yes, there are consequences if this stat gets too low.


Why the sudden change of system? Because this was actually discussed a bit. The random event was suppose to be something else, really. But I decided to do some "balancing" to the game. The limits will be added at the end of the turn. The action rolls rule will begin at the beginning.

_______________________________________________

SnipeHeart:
SnipeHeart wrote:Walk away from the fairy, accepting defeat, but don't worry, revenge WILL be mine.
You sighed and walked away from the fairy. Along your very long walk away from the fairy... You come across a tall and large stone pillar with a small septagram sigil drawn on it.
It seems to be standing in the middle of nowhere, which makes it seem... significant... In some way. Although not really. You turn back and see that the fair was out of sight. Nothing but you, the sky, the grassy ground, empty space, and the stone pillar.

Location: Grassy Plains - Stone Pillar


Silence:
Silence - 4 + 3 wrote:Find new planet to explore.
You fly across the vacuum of space, and eventually spotted a solar system with. You fly to the nearest planet; a yellow planet with some purple "scars" on it.
Silence - 4 + 3 wrote:Boost the shield.
Before you enter this new planet, you decide to boost your shield a bit. And so you do so. (Shield now gives +1 to defense rolls, +50 HP to Shield)
Before you can settle on to this planet, your radar detects a humongous foe nearby.
ENEMY NAME: Ravaging Angel
ENEMY TYPE: RARE ENEMY
TIER LEVEL: 1.5


You may choose to flee or fight it.

LIMIT POINTS: Stick: 100/100
Boost Staff (It only now costs 2 SP for now, so +2 SP to your current now): 50/50

Location: Outer Space - ???Near Yellow Planet???


Spriterkid:
Spriterkid - 2 + 1 wrote:>Attempt to pull out the crystal sword using Geomancy to make the hole bigger and the rock under the crystal sword ascend.
You make the hole a bit smaller and lifted the sword a bit... It didn't come out completely, but one of the sigils on the barrier-the one with the picture of stone pillars, seems to react to your magic and disappear. Probably reacts to earth magic. Now all that's left is the sigil of the snowflake on the barrier. It'll probably come down if you manage to get that sigil down too. Then you can freely pull the sword out.

LIMIT POINTS: Frost Slingshot: 30/30
Location: Room of the Crystal Sword


Dualer:
Dualer wrote:Action 1:Fly around and stab the demon in the back with Frost Blade.
Attack Roll vs Defense Roll: 5 - 1 + 2 = 6 vs 6
You and the Cloud Demon began clashing! Neither side recieved damage.
Dualer - 1 + 1 wrote:Action 2:Prepare for counter attack using Frost Blade.
You began preparing a counter attack, but fail to.

The Cloud Demon further whips up winds around it!
Success Roll: 6 + 1
The Cloud Demon is now able to perform two actions in one turn!
(Slight Haste => Haste)
The Cloud Demon tries to punch you!
Combat Roll: 1 + 1 + 1 vs 5 + 1
You counter without preparing a counter anyways. You strike the Cloud Demon in the face as it misses you with its giant hand. (15 damage)

Code: Select all

BOSS: Cloud Demon
HP: 185
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Haste: Is able to perform two actions in one turn.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Cumulus Boost: +1 to attack rolls and action rolls, is able to land critical hits.
Stabalized Body: Prevents negative overshots.
LIMIT POINTS: (begins only at the end of your turn so your actions currently don't spend any points)
Lightning Absorbsion Armour: 35/35
Frost Blade: 25/25
Laser Pistol: 60/60

Location: The Sky


Infinity's End:
Infinity's End - 3 + 1 wrote:Draw even more power through the recently formed hole in reality.
You gather more power out of the recently formed hole, causing you to be able to move quicker and thus granting you Haste: Allows two actions per turn.

LIMIT POINTS: Oblivion Edge (now only costs 2 SP, so + 2 SP to your current SP): 50/50

Location: Lightless World Teleportion Sigil


Queen Larsa:
Queen Larsa - 6 wrote:Increase height, search around for anything of interest
Finalize procedure named after "lances: charge" at time of search
You began charging your lance... a bit too much. It kinda overcharge (-10 HP), but your next attack with your lance gets a +3 attack and a double damage bonus. (+Lance Overcharge (Lv. 1)) During your search, you find a small black crystal hidden in the grass. What is the crystal doing in the middle of nowhere? Who cares. You pick it up.
Item Obtained: 1x Black Crystal

Location: Grassy Plains


Ex-Rumia::
Ex-Rumia wrote:Head toward Container V, ignoring the Soarer.
You leave and head towards the Container.
Along the way, what do you encounter?
[1-2: Nothing]
[3: Minor Enemy]
[4: Not-so Minor Enemy]
[5: Item]
[6: Item + Enemy]
Encounter Roll: 6
Along the way, you found a Transdimensional Halo!
Item Obtained: 1xTransdimensional Halo
As you are about to continue on ahead, a Scar Warper flies towards you! It resemble a giant complex energy being with sigil covering its body along with two long arms and giant blades of red pulsing energy at the ends.

Code: Select all

Scar Warper
HP: 2000
SP: 100
Status Effects: Warp Scar: ???
The Scar Warper strikes!
Combat Roll: 4+4 vs 6+5
It charges at you and... bounces right off the barrier around you.

Location: Void of the Calembrax - Omniversal Emptiness: Path towards Container V (1/3)


Alnylthyria:
Alnylthyria - 3 wrote:>Omega: Carve a sigil into the ground
You carved a sigil into the ground, yet it looks somewhat incomplete... What could you be missing?

Location: Sanctum of Darkness

______________________________________
Location: Endless Mountains
______________________________________

And now for all those who never heard about this earlier, you may now complain/rant/question me and this huge System change. If you have anymore questions on the system, feel free to ask me.

Re: Survive RTD - Systematic Change

Posted: Sun Jan 22, 2012 12:47 am
by Halico
Action 1:Dash toward the cloud demon and slash it
Action 2:Get far and fire laser pistol at cloud demon

Re: Survive RTD - Systematic Change

Posted: Sun Jan 22, 2012 3:46 am
by [][][][]
I feel that the universe's system changed.

It seems to be acting against us.

Nevertheless, we must continue.

Huh, what? A rare enemy? Gonna have to put up a good attacking stance before fighting, though.


Enhance the system with targeting system, increases ATK rolls and provides with a chance to crit.

And yeah, not missing this fight.

If action 1 fails or is insufficient, redo, if it succeeds with max potential, identify the enemy and engage.

Re: Survive RTD - Systematic Change

Posted: Mon Jan 23, 2012 4:27 am
by Scionox
(Still in game as Rex Cavalier)
Log B013

■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
The Returning Number: 0
Recurring Oneself: 1
Internal Condition: 85
Memory Transfer Condition: 10
Activated Components: Nil
Components: 2xGiant Mantis Claws, 1x Black Crystal
External Conditions: Engines - Flying, Lance Overcharge (Lv. 1)
Segment: Grassy Plains
Adversary: Nil
■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■

Continue search procedure
Increase engines power potential

Re: Survive RTD - Insignificant Events

Posted: Mon Jan 23, 2012 4:44 am
by Infinity's End
Use both actions to increase bonus to action rolls.

And now, to gain even more strength...

Re: Survive RTD - Suddenly, it started...

Posted: Wed Jan 25, 2012 4:40 am
by Ex-Rumia
"Out of the way!"

Head toward Container V, while summoning a powersuit to help with the landing.

Re: Survive RTD - Systematic Change

Posted: Wed Jan 25, 2012 8:49 am
by Spriterkid
>Spriter: Freeze the ground around the sword and attempt to pull it out again.

Re: Survive RTD - Suddenly, it started...

Posted: Wed Jan 25, 2012 10:31 pm
by SnipeHeart
Channel around 10% of Solar Energy into the giant rock in an attempt to try and activate the sigil on it and/or to see what would happen. (If it can be activated.) (Actual amount depends on the success of the roll.)

Re: Survive RTD - Systematic Change

Posted: Tue Feb 07, 2012 7:01 am
by Alnylthyria
Begin creating Leylines

Re: Survive RTD - The Ravaging "Angel"

Posted: Wed Feb 08, 2012 8:11 am
by Xeilumardrox
Dualer:
Dualer wrote:Action 1:Dash toward the cloud demon and slash it
Combat Roll: 4+1 (5) vs 3
You slash the Cloud Demon across the Torso. (10 damage) (-1 Limit to Frost Blade)
Dualer wrote:Action 2:Get far and fire laser pistol at cloud demon
You back away and then fire your laser pistol at the boss.
Combat Roll: 4 + 1 - 1 (5) vs 5
The Cloud Demon splits itself into clouds and then reforms to dodge it. (-1 Limit to Laser Pistol)

The Cloud Demon draws power from its surroundings!
Action Roll: 6+1
Cloud Demon materializes the energy it gathered in the form of a thundercloud!
+Enemy: Black Energy Thundercloud
The Cloud Demon's hands began coursing lightning through itself!
Combat Roll: 1+1+1+1 vs 4 (no armour bonus even required)
You flew out of the way of the Cloud Demon's hand as the Cloud Demon swings its hands at you, dodging it just in time.

Code: Select all

BOSS: Cloud Demon
HP: 175
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Haste: Is able to perform two actions in one turn.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Cumulus Boost: +1 to attack rolls and action rolls, is able to land critical hits.
Stabalized Body: Prevents negative overshots.

Code: Select all

Black Energy Thundercloud
HP: 40
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Status Protection: Starting statuses cannot be removed.
Overshock: Deals extra damage when using lightning attacks.
Location: The Sky


[][][][]:
[][][][] - 4+3 wrote:Enhance the system with targeting system, increases ATK rolls and provides with a chance to crit.
You're now able to land criticals and your ATK rolls increased by 2, giving you a total of a +3 for attack (maxxed for this tier).
[][][][] wrote:If action 1 fails or is insufficient, redo, if it succeeds with max potential, identify the enemy and engage.
You head towards the enemy and prepare to engage in combat with the... Ravaging Angel.
The Ravaging Angel reveals itself to be a titanic humanoid with a pair of angelic wings-only dark grey instead of white, and the entire body covered in grey armour. It doesn't appear to be organic at all. You prepare for a long battle...
Location: Outer Space - ???Near Yellow Planet???


Queen Larsa:
Queen Larsa - 3 wrote:Continue search procedure
Increase engines power potential
You eventually wander and spot sight of some mountains. Lots of them. They seem very far away though, and seems... endless.
You attempt to increase the potential power in your engines...
Action Roll: 4
You gain Haste and is now able to perform two actions per turn.

Location: Grassy Plains


Infinity's End:
Infinity's End|2+1|5+1 wrote:Use both actions to increase bonus to action rolls.
You gain +2 to your actions rolls, totalling a +3 to your action rolls (max for this tier).

Location: Lightless World Teleportion Sigil


Ex-Rumia: Notice: You forgot to add Transdimensional Halo into your inventory. :V
Ex-Rumia - 1 wrote:Head toward Container V, while summoning a powersuit to help with the landing.
You summoned an explosion in your place instead. Luckily, the barrier blocked the damage completely.
You are approaching your destination, abandoning the Scar Warper behind you. One more turn and you'll reach the Container's outer "surface".

Location: Void of the Calembrax - Omniversal Emptiness: Path towards Container V (2/3)


Spriterkid:
Spriterkid - 4 wrote:>Spriter: Freeze the ground around the sword and attempt to pull it out again.
You froze the ground under the sword, causing the barrier to collapse, allowing you to pull the Crystal Sword out. (+Crystal Sword)
The cave room begins to glow, and the ground begins shaking. It appears that something is approaching (boss fight).

Location: Room of the Crystal Sword


SnipeHeart:
SnipeHeart - 4 wrote:Channel around 10% of Solar Energy into the giant rock in an attempt to try and activate the sigil on it and/or to see what would happen. (If it can be activated.)
You insert perfectly 10% of the solar energy in your rod into the sigil, causing a small scale earthquake occur, the a door making itself visible near the Stone Pillar. (-10% Solar energy)

Location: Grassy Plains - Stone Pillar - ?Door?


Alnylthyria:
Alnylthyria - 4 wrote:Begin creating Leylines
EDIT: You create 6 leylines that stretch out indefinately in different directions.
Location: Sanctum of Darkness


______________________________________
Location: Endless Mountains
______________________________________
Notes to self: Need to ask Alnylthyria for more information on his action.

Notes to others: You all wondering about rare enemies now? They are similar to bosses in terms of combat, but plays no role in anything, serving as only an encounter of an incredibly powerful enemy, and thus many of the same rare enemies can be found. The rewards for defeating one are different than the rewards for defeating bosses. It is also a lot easier to escape from a fight against a rare enemy than a boss.