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Re: Adventure RtD: Lurid Fable - Turn 2 - PQ is a lucky mofo

Posted: Thu May 17, 2012 5:26 pm
by PureQuestion
Face+Fireball=Good.

Re: Adventure RtD: Lurid Fable - Turn 3 - Wow.

Posted: Thu May 17, 2012 5:39 pm
by Halico
Dualer wrote:
Dualer wrote:
HP:17/17 |||||||||||||||||
Augmentation:
Sleight [Innate Passive]: +2 to Base EVA and SPD.
Sneak [Active Passive - 3 Levels - lv1]: When enabled, enemies cannot target you for attacks (you still take damage from group attacks). At the end of each turn, you have a 60%/40%/20% chance of being revealed. Whenever you use an attack or skill that targets an enemy or group of enemies, you are revealed. (revealed = skill is toggled off) Cooldown: ready/8 Turns.

Special:
- [Granted by: Roid Rage Helm] | Roid Rage [Innate Passive - Level 2] - At 100% HP, your SPD becomes 200% of its original value. (SPD=18*2=36)
- [Granted by: Slime Chest Plating] | Stick Physics [Innate Passive - Level 1] - Any enemy physically attacking you has a 20% to have their SPD halved for 2 turns.



Attack Monroe
OOC:yes I'm lazy

Re: Adventure RtD: Lurid Fable - Turn 12 - PQ

Posted: Thu May 17, 2012 6:06 pm
by TheBlueEcho
Hp: 6/23
Rayner sees that they have Monroe on the ropes...

Re: RtD: Lurid Fable - Turn -1

Posted: Thu May 17, 2012 6:21 pm
by ShadowSpectre
Shoot Monroe using the AL01-L.

Re: Adventure RtD: Lurid Fable - Turn 8 - You might die

Posted: Thu May 17, 2012 8:43 pm
by SnipeHeart
Attack Monroe again!

Re: Adventure RtD: Lurid Fable - Turn 0 - And so it begins

Posted: Fri May 18, 2012 2:40 am
by [][][][]
Dammit! Die already!
Monroe, meet bullet. Bullet, meet Monroe's face!

Re: Adventure RtD: Lurid Fable - Turn 12 - PQ

Posted: Fri May 18, 2012 9:25 pm
by Spriterkid
>Get that Monroe sliced. Again.

Re: Adventure RtD: Lurid Fable - Turn 2 - PQ is a lucky mofo

Posted: Sun May 20, 2012 3:35 pm
by PureQuestion
cap-a-ture

Re: Adventure RtD: Lurid Fable - Turn 10 - WTB: VDW 12k CE

Posted: Sun May 20, 2012 3:39 pm
by White Glint
Enemy surrenders.
Action: Capture

Re: Adventure RtD: Lurid Fable - Turn 0 - And so it begins

Posted: Sun May 20, 2012 4:03 pm
by [][][][]
See? It isn't so bad after all.
Capture him, we're not here to kill him after all. Let the villagers deal with him.