Augmentations:
Willpower [Innate Passive]: +2 Base SCA and SCD.
- Fireball [True Active - Lv. 1]: Cooldown 4 Turns. Shoots a fireball at the foe, dealing Fire Elemental 100%/150%/200% (ATK + SCA) damage (uses opponent's DEF + SCD for damage calculation). Has an 11% chance to cause Burn.
Equipment:
Submachine Gun - CV40 [Ranged, Two-Handed, +3 SCA, +1 SPD]
LLN-21 Armour Fragment - Chestplate [+10 MHP, +2 DEF, +2 SCD]
LLN-21 Armour Fragment - Shoulders [+1 MHP, +1 DEF]
3x Small MediKit [Recover 5 HP on use]
A BIG SPIKY CLUB [LOTSA DAMAGE, NOTSOMUCH SPEED]
Face+Fireball=Good.
Re: Adventure RtD: Lurid Fable - Turn 3 - Wow.
Posted: Thu May 17, 2012 5:39 pm
by Halico
Dualer wrote:
Dualer wrote:
Lv:3
Class:Rogue
Base MHP: 13
Total MHP: 13+(+2)(+2)=17
Base ATK: 15
Total ATK: 15(+3)=18
Base DEF: 6
Total DEF: 6(+1)(+2)(+14)(-10)=13
Base SCA: 1
Total SCA: 1
Base SCD: 1
Total SCD: 1(+1)(-14)(-10)=-22=0
Base SPD: 25(+2)=27
Total SPD: 27(+1)(-10)=18
Base EVA: 5(+2)=7
Total EVA: 7
Gold:168
EXP:130/150
Equipment:
M Weapon1: Rusty Shortsword [Melee, One-Handed, +3 ATK, +1 SPD]
M Weapon2: -locked-
R Weapon1: None
R Weapon2: -locked-
H Armor: Roid Rage Helm [Unique, -10 SCD, -10 DEF]
A Armor: LLN-21 Armour Fragment - Arms [+2 MHP, +1 DEF, +1 SCD]
L Armor: LLN-21 Armour Fragment - Legs [+2 MHP, +2 DEF]
S Armor: None
B Armor: Slime Chest Plating [Unique, +14 DEF, -14 SCD, -10 SPD]
Other item:
Medium MediKit [Recover 10 HP on use.]
HP:17/17 |||||||||||||||||
Augmentation:
Sleight [Innate Passive]: +2 to Base EVA and SPD.
Sneak [Active Passive - 3 Levels - lv1]: When enabled, enemies cannot target you for attacks (you still take damage from group attacks). At the end of each turn, you have a 60%/40%/20% chance of being revealed. Whenever you use an attack or skill that targets an enemy or group of enemies, you are revealed. (revealed = skill is toggled off) Cooldown: ready/8 Turns.
Special:
- [Granted by: Roid Rage Helm] | Roid Rage [Innate Passive - Level 2] - At 100% HP, your SPD becomes 200% of its original value. (SPD=18*2=36)
- [Granted by: Slime Chest Plating] | Stick Physics [Innate Passive - Level 1] - Any enemy physically attacking you has a 20% to have their SPD halved for 2 turns.
G: 178
Exp: 130
Level: 3
Exp to next level: 150
Total accumulated Exp: 294
Augmentations: Willpower [Innate Passive]: +2 Base SCA and SCD. Fireball [True Active - 3 Levels]: Cooldown 4 Turns. Shoots a fireball at the foe, dealing Fire Elemental ATK + SCA damage (uses opponent's DEF + SCD for damage calculation). Has a 33% chance to cause Burn.
Inventory:
1 * AL01-L Pistol [Ranged, +2 SCA, +2 SPD] IN USE
1 * Extending Blade [Melee, +4 ATK, -3 SPD] IN USE
1 * Spiked Brute Club +1 [Melee, Two-Handed, +9 ATK, -4 SPD]
1 * LLN-21 Helmet [+5 MHP, +2 SCD] IN USE
1 * LLN-21 Shoulders [+1 MHP, +1 DEF] IN USE
1 * Small Medikit
1 * Roid Rage Helm [Unique, -10 SCD, -10 DEF]
Shoot Monroe using the AL01-L.
Re: Adventure RtD: Lurid Fable - Turn 8 - You might die
Posted: Thu May 17, 2012 8:43 pm
by SnipeHeart
Data
Level: 3
EXP: 130
Class: Warrior
MHP: 21/35 ( 22 + 13 = 35 )
ATK: 16 + 3 = 19
DEF: 9 + 5 = 14
SCA: 0
SCD: 7 + 2 = 9
SPD: 5 + 1 = 6
EVA: 5
Gold: 168 Augmentations:
- Fortitude (Lv. 1) - +2 Base ATK and DEF.
- Crushing Blow [True Active - 2 Levels] (Requires Melee Weapon Equipped) Cooldown: 6 Turns. A regular attack that stuns the target for 1/2 actions. (5 Turns until Cooldown) Inventory:
- Rusty Shortsword [Melee, One-Handed, +3 ATK, +1 SPD]
- LLN-21 Armour Fragment - Chestplate [+10 MHP, +2 DEF, +2 SCD]
- LLN-21 Armour Fragment - Legs [+2 MHP, +2 DEF]
- LLN-21 Armour Fragment - Shoulders [+1 MHP, +1 DEF]
- Small MediKit [Recover 5 HP on use.]
Attack Monroe again!
Re: Adventure RtD: Lurid Fable - Turn 0 - And so it begins
Posted: Fri May 18, 2012 2:40 am
by [][][][]
Colin / [][][][]:
HP: 32/32
[||||||||||||||||||||||||||||||||]
CLASS: Marksman [+3 Base SCA]
LEVEL: 3
GOLD: 28
EXP: 0
TO LEVEL-UP: 180
AUGMENTATIONS:
- Piercing Shot [True Active - Level 1/4]: (Requires Ranged Weapon Equipped) Cooldown: 4 Turns. A regular attack that reduces the enemy's SCD by 10% for damage calculation. [IN COOLDOWN - 4 turns remaining]
BONUS AUGMENTATIONS:
-N/A
STATUS EFFECTS:
-Cripple - Halves SPD. Dissipates at end of battle and has a 20% chance to dissipate at end of turn.
Augmentations:
Willpower [Innate Passive]: +2 Base SCA and SCD.
- Fireball [True Active - Lv. 1]: Cooldown 4 Turns. Shoots a fireball at the foe, dealing Fire Elemental 100%/150%/200% (ATK + SCA) damage (uses opponent's DEF + SCD for damage calculation). Has an 11% chance to cause Burn.
Equipment:
Submachine Gun - CV40 [Ranged, Two-Handed, +3 SCA, +1 SPD]
LLN-21 Armour Fragment - Chestplate [+10 MHP, +2 DEF, +2 SCD]
LLN-21 Armour Fragment - Shoulders [+1 MHP, +1 DEF]
3x Small MediKit [Recover 5 HP on use]
A BIG SPIKY CLUB [LOTSA DAMAGE, NOTSOMUCH SPEED]