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Re: [Preview] A Sonic Boss that can be considered Danmaku.
Posted: Sun Dec 16, 2012 4:14 pm
by ZarroTsu
Re: [Preview] A Sonic Boss that can be considered Danmaku.
Posted: Sun Dec 16, 2012 9:14 pm
by Ex-Rumia
It's really easy, once you learn how to do it.
Re: [Preview] A Sonic Boss that can be considered Danmaku.
Posted: Mon Dec 17, 2012 2:36 am
by [][][][]
It's the mecha from the original Sonic Advance (Extra Stage: The Moon)!
Now do it!
[[cough: offtopic: cough]]
Anyways, I'd suggest adding other bullet patterns as well.
Re: [Preview] A Sonic Boss that can be considered Danmaku.
Posted: Mon Dec 17, 2012 5:30 pm
by Firefox11
I'd leave it with the normal Fraxy parts.
Sue me =D
Re: [Preview] A Sonic Boss that can be considered Danmaku.
Posted: Tue Dec 25, 2012 7:21 am
by Armored Entity
I'm not using partsgraphics for this boss guys, mainly for this reason.
For any of you who are familiar with the original, the Egg Shooter enters the fight by being teleported into the stage in a rather interesting manner.
I plan to recreate that effect by making the parts flash from hidden to shadowed a few times, before becoming fully visible at the end of the entrance animation. If I use partsgraphics, this animation won't look right with the shadowed and appearing parts and such. I'm just going to use the default set.
And yes, it will have a few extra bullet patterns. One new part I implemented now is that if you fight it at Rank 77, you face instead, Egg Shooter, Chaos Label (a harder version). Chaos Label won't have any extra phases or anything, but it's a whole lot more difficult to defeat, and more patterns too.
Also, nice one of that other one Rumia, although I never really liked that other boss.