Re: RTD - Mystery Dungeon
Posted: Wed Apr 11, 2012 2:02 am
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You go FASTER, HARDER, STRONGER, BETTER - That is to say, you trip and fall FASTER down a trap door, landing HARDER on the floor, breaking your ankle upon contact with the STRONGER ground, and somehow lose the BETTER part of the wealth you've accumulated thus far.Quote: 1 wrote:GO FASTER HARDER STRONGER BETTER (re-iterate previous action: attempt to make it so my action is always performed first regardless of when I update)
You restore yourself to height of power. Somewhat literally, as you stand up without falling over. ...That's progress, I guess.Infinity's End: 4-1 = 3 wrote:Restore self to height of power.
You stabilize yourself. However, since you didn't know what you were stabilizing yourself against, you sort of just stood there and made yourself stand more upright, but otherwise did nothing.Dualer: 3 wrote:Stablize.(no negative effects when rolling 6+)
You join RTD: Mystery Dungeon successfully. You then take a look around your starting location.SnipeHeart: 1 wrote:Join / Examine starting location.
You leave the main group and go off to another unspecified room. You open the door, stub your toe on it, step in, close the door behind you, and take a good look around.Dr. Roboevil: 2 wrote:Search other rooms for denizens of this place, then make experiments on them, because this place needs more experiments MUAHAHAHA
You wake up inside the Dungeon. Inside of what looks like a poorly stocked store room. Regardless, you do find some gold, as well as a potion, which is pretty lucky considering everyone else's starts.TheBlueEcho: 5 wrote:Explore/Examine Start Area/Dungeon.
You look around, leaving the group, for something useful. Inside a side room, you find a treasure chest. Thinking your luck has looked up for you, you open it up...And get scorched by a fireball that is launched out of it. What's more, what was inside of it is burned beyond use or recognition anymore. Tough luck![][][]: 1 wrote:Look around for something actually useful.
You explore the area some more, which is empty minus all the doors. So you walk into one, and your good luck continues: Not only do you find another small stash of gold, but you find a stash of throwing knives.Phoenix Mk.II: 5 wrote:Explore the area.
Dungeon: 1 wrote: Once more, the dungeon comes to life: What would happen this time? The entire dungeon shook, and walls began to move. Rooms began to cease to exist and traps became deactivated, while others began to exist and became armed. A new dungeon, unraided by previous adventures before. For some reason, you felt lucky about this change.
+1 to all rolls below 4 next turn
Notes wrote:Sure rolled a lot of 1s this time. Huzzah. My apology for the slow update, I blame random sicks, as well as sorting various nonrelated things out. .-. Also, as a note: RTD: Mystery Dugeon will have it's winners picked on turn 100 Yes, that's a lot of turns. But then again, I'm not really writing much so. We'll see how things go! If only the dungeno would roll higher, then I could start launching traps at you all .-.
As a side note, I reworked items too. Using items can be free action, regardless of what kind they are. You can use as many a turn as you like. They will always work, unless they were never intended too in the first place. If you wish to roll with item use, they can have varied effects, obviously.
Mr. Phoenix, please look at the previous update for the dagger change.