Page 2 of 3

Re: RTD - Mystery Dungeon

Posted: Wed Apr 11, 2012 2:02 am
by SnipeHeart
Join / Examine starting location.

Re: RTD - Mystery Dungeon

Posted: Wed Apr 11, 2012 3:23 am
by Scionox
WHAT

Search other rooms for denizens of this place, then make experiments on them, because this place needs more experiments MUAHAHAHA Image

Re: RTD - Mystery Dungeon

Posted: Wed Apr 11, 2012 3:28 am
by TheBlueEcho
Would anyone like a travel companion?

Explore/Examine Start Area/Dungeon.

Re: RTD - Mystery Dungeon

Posted: Wed Apr 11, 2012 5:03 am
by [][][][]
...that was brilliant./sarcasm

Look around for something actually useful.

Edited due to Hyphen's posting of Skype chat with Dicearm, below.

Re: RTD - Mystery Dungeon

Posted: Wed Apr 11, 2012 7:01 am
by White Glint
"Hmm..."
Explore the area.

Re: RTD - Mystery Dungeon

Posted: Wed Apr 11, 2012 10:26 pm
by Halico
Guess I'll head out later then. Preparing is always more important.

Re: RTD - Mystery Dungeon Update 2/100: RTD: The RPG!

Posted: Sun Apr 15, 2012 3:47 am
by Dicearm
Quote: 1 wrote:GO FASTER HARDER STRONGER BETTER (re-iterate previous action: attempt to make it so my action is always performed first regardless of when I update)
You go FASTER, HARDER, STRONGER, BETTER - That is to say, you trip and fall FASTER down a trap door, landing HARDER on the floor, breaking your ankle upon contact with the STRONGER ground, and somehow lose the BETTER part of the wealth you've accumulated thus far.

-5 HP
Status effect: Broken Ankle {-1 to agility-related rolls}
-80% wealth

Infinity's End: 4-1 = 3 wrote:Restore self to height of power.
You restore yourself to height of power. Somewhat literally, as you stand up without falling over. ...That's progress, I guess.

Frail: ???/???-1 turns remaining
Dualer: 3 wrote:Stablize.(no negative effects when rolling 6+)
You stabilize yourself. However, since you didn't know what you were stabilizing yourself against, you sort of just stood there and made yourself stand more upright, but otherwise did nothing.
SnipeHeart: 1 wrote:Join / Examine starting location.
You join RTD: Mystery Dungeon successfully. You then take a look around your starting location.

You wake up in a pretty standard room. Doors on each of it's four walls, lit by candles, but otherwise pretty empty.
Oh yeah, there's a spiked ceiling too, which is CLEARLY not ominous at all.
Dr. Roboevil: 2 wrote:Search other rooms for denizens of this place, then make experiments on them, because this place needs more experiments MUAHAHAHA
You leave the main group and go off to another unspecified room. You open the door, stub your toe on it, step in, close the door behind you, and take a good look around.
...Empty. Huh.
-1 HP
TheBlueEcho: 5 wrote:Explore/Examine Start Area/Dungeon.
You wake up inside the Dungeon. Inside of what looks like a poorly stocked store room. Regardless, you do find some gold, as well as a potion, which is pretty lucky considering everyone else's starts.

Item get: Lesser Healing Potion - Heal 3 health, +75 wealth
+50 wealth

[][][]: 1 wrote:Look around for something actually useful.
You look around, leaving the group, for something useful. Inside a side room, you find a treasure chest. Thinking your luck has looked up for you, you open it up...And get scorched by a fireball that is launched out of it. What's more, what was inside of it is burned beyond use or recognition anymore. Tough luck!

-5 HP
Status Effect: Burned

Phoenix Mk.II: 5 wrote:Explore the area.
You explore the area some more, which is empty minus all the doors. So you walk into one, and your good luck continues: Not only do you find another small stash of gold, but you find a stash of throwing knives.

Item get: Throwing Knife x3: Deal 2 damage to target, one time use. +20 wealth
+75 wealth

Dungeon: 1 wrote: Once more, the dungeon comes to life: What would happen this time? The entire dungeon shook, and walls began to move. Rooms began to cease to exist and traps became deactivated, while others began to exist and became armed. A new dungeon, unraided by previous adventures before. For some reason, you felt lucky about this change.
+1 to all rolls below 4 next turn
Notes wrote:Sure rolled a lot of 1s this time. Huzzah. My apology for the slow update, I blame random sicks, as well as sorting various nonrelated things out. .-. Also, as a note: RTD: Mystery Dugeon will have it's winners picked on turn 100 Yes, that's a lot of turns. But then again, I'm not really writing much so. We'll see how things go! If only the dungeno would roll higher, then I could start launching traps at you all .-.

As a side note, I reworked items too. Using items can be free action, regardless of what kind they are. You can use as many a turn as you like. They will always work, unless they were never intended too in the first place. If you wish to roll with item use, they can have varied effects, obviously.
Mr. Phoenix, please look at the previous update for the dagger change.

Re: RTD - Mystery Dungeon Turn 2/100: RTD: The RPG!

Posted: Sun Apr 15, 2012 3:50 am
by Halico
Screw preparing.
Move into one of the doors.

Re: RTD - Mystery Dungeon Update 2/100: RTD: The RPG!

Posted: Sun Apr 15, 2012 3:58 am
by White Glint
"Okay then, let's see what I can find."
Keep exploring.

Re: RTD - Mystery Dungeon

Posted: Sun Apr 15, 2012 5:47 am
by [][][][]
Really.

Produce a shield, apparently durability here is a premium.