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Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~
Posted: Mon Sep 26, 2011 10:00 pm
by Infinity's End
Heal.
also stats, are they right?
Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~
Posted: Tue Sep 27, 2011 1:27 am
by Halico
Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~
Posted: Thu Sep 29, 2011 4:03 pm
by [][][][]
@SK: Taken means it was taken from the surroundings, and not summoned with SP.
@LE: Remove the colon and N/A from the Inventory, it's supposed to be a category.
BTW, sorry for two-day delay, got hit by a nasty storm that shut off the electricity for said two days.
~Initializing Turn 2 End~
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...
...
~Initialization complete~
Spriterkid
Spriterkid wrote:>Summon a Pokémon Master Ball.
You attempt to summon a Master Ball.
NNN...
NNN...
NNN...
NNNRAAGH!
Try as you might, you can't summon one. They're too rare to be summoned at your tier right now. Oh well. A wasted turn.
Lord English / Infinity's End
Lord English wrote:Heal.
Roll: 1
You fail horribly, and you damage yourself even more. Better be careful in handling your godly powers next time. (-10 HP)
DualerKombat
DualerKombat wrote:moar actions per turn
Roll: 4
j00 g3t m0ar rollz.
Translation: You succeed, and you have two actions per turn. Permanently. (+1 to actions / turn)
Author's notes:
Ouch, LE is not having a good day.
And SK, that item's out of your summoning reach. To be exact, you can summon items up to 5 SP worth only, and a Master Ball is worth 6 SP. (Pokeball = 3 SP, Great Ball and the other variations = 4 SP, Ultra Ball = 5 SP, and Master ball = well you know)
And DK is the first successful person in the game! (which doesn't mean much in this game)
PARADOX TIMER: 3 TURNS REMAINING
Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~
Posted: Thu Sep 29, 2011 4:23 pm
by Spriterkid
How do I summoned balls?
>Find something useful. An ultra ball, perhaps?
Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~
Posted: Thu Sep 29, 2011 5:09 pm
by Halico
action 1: even more actions per turn
action 2: find anything useful
Re: RTD Survive: Update ++ Edition ~Turn 3: New player join!
Posted: Thu Sep 29, 2011 9:58 pm
by Infinity's End
[strike]Drain life from GM[/strike]
Heal damnit.
Re: RTD Survive: Update ++ Edition ~Turn 3: New player join!
Posted: Sat Oct 01, 2011 3:35 am
by [][][][]
Sorry for the delay. Again.
Internet broke.
~Initiating Turn 3 End~
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~Initiation complete~
Spriterkid
Spriterkid wrote:
>Find something useful. An ultra ball, perhaps?
You search near and far for anything useful.
Roll: 5
*tune* Oh yes! A Master Ball! This is your lucky day, man. (New item added to Taken category: Master Ball [captures any Pokemon instantly]
Better save it for the more dangerous ones, like 4.4 or Blocky.
DualerKombat
DualerKombat wrote:action 1: even more actions per turn
action 2: find anything useful
Action 1:
You attempt to gain even more actions per turn.
Roll: 5
Not only do you have 3 actions / turn now, the excess power gave you a permanent +1 to ATK stat! (+1 action / turn, +1 to attack rolls)
Action 2:
Searching around the tunnel, you find...
Roll: 3
... a wooden shield. Luck is not on your side now, however. (New item added to Taken category: Wooden Shield [+0.5 to defense rolls]
Lord English / Infinity's End
Lord English wrote:
[strike]Drain life from GM[/strike] Heal damnit.
Ha. Ha ha.
You attempt to heal. Again.
Roll: 2
FFS it fails again, however you don't receive any drawbacks.
Healing skills just have the bad luck, huh?
Suddenly, a disturbance is felt everywhere.
You don't know what it is, or what is going to happen.
On the other sides of the globe, the other players feel it too.
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...
...
This is gonna suck.
Author's Notes:
That disturbance is a plot twist. Really.
And LE fails at healing, while luck was on the first two actions.
PARADOX TIMER: 2 TURNS REMAINING
Re: RTD Survive: Update ++ Edition ~Turn 4: Heal Fail 3x com
Posted: Sat Oct 01, 2011 3:54 am
by Infinity's End
I.
Said.
HEAL!
Re: RTD Survive: Update ++ Edition ~Turn 4: Heal Fail 3x com
Posted: Sat Oct 01, 2011 5:31 am
by Halico
action 1: Summon object checker, as I will need it anytime later
action 2: if action 1 fails, do action 1, if action 1 succeeds, I cast second chance(when I run out of HP, I will have 1HP left instead of dying) on self
action 3: if action 1 fails twice, do action 1, is object checker is already summoned but didn't cast second chance yet, cast second chance on self, if I already casted second chance, I move forward
Re: RTD Survive: Update ++ Edition ~Turn 4: Heal Fail 3x com
Posted: Sat Oct 01, 2011 12:11 pm
by Spriterkid
>Search area for wild glitchmon or glitched beasts. Maybe .4

?