Unnamed RPG

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ShadowHunter
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Re: Unnamed RPG

Post by ShadowHunter »

you auto-equipped the shades and used the book to fire a nega laser, except the laser didn't come out of the shades, it came out of the book itself, you insta-killed the lurker - power-60,000 (note: using nega power adds 50,000 to the amount of power used, and gives you temporary distorted status)

the laser was so powerful that it left nothing


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[x]
[2][1]
BGM - out of place
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Re: Unnamed RPG

Post by [][][][] »

Warning: all systems distorted.
"Now what does that mean?"
Unknown. Still analyzing.

Head north.
There was once something here,
but it's now gone.

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Re: Unnamed RPG

Post by ShadowHunter »

you successfully went north


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[3]
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Re: Unnamed RPG

Post by [][][][] »

Still analyzing effects of Nega-Power on systems.
"Make it fast.
As for the... rare hand... I don't see any strange hand here.
Unless... we're talking about something more obvious!"

Head left.
There was once something here,
but it's now gone.

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Re: Unnamed RPG

Post by ShadowHunter »

yes, the answer to the rare hand is left, there never seems to be any left-handed people |:P


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   [3]
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BGM - out of place
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Re: Unnamed RPG

Post by [][][][] »

"Invoking the non-euclidean geometry of this place..."
Head right.
There was once something here,
but it's now gone.

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Re: Unnamed RPG

Post by ShadowHunter »

you went right which is technically north in your perspective


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[x]
[5][4]
   [3]
   [2][1]
BGM - out of place
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Re: Unnamed RPG

Post by [][][][] »

"...ooor not."
You're a bit confused with direction right now.
"Yeah. Anyways, where does the sun rise?"
Given the basis being how they usually say, that would be east.

Head east (in relation to perspective that is).
There was once something here,
but it's now gone.

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Re: Unnamed RPG

Post by ShadowHunter »

you went east, you found Maze Lurkers Beta and Delta, they saw you

looks like they called in more lurkers to hide in more rooms


battle

Maze Lurker Beta
attacks: plasma throw, screw punch, projectile arm, beta
HP: 6000/6000
special abilities: Barrier 12

Maze Lurker Delta
attacks: plasma throw, screw punch, projectile arm, plasma spire, delta
HP: 7000/7000
special abilities: Barrier 12

similar abilities special: Hexa-forced Barrier, Helix beam

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[6][x]
[5][4]
   [3]
   [2][1]
BGM - dual duel
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Re: Unnamed RPG

Post by ShadowHunter »

they got bored and walked away


map

Image

Code: Select all

[6][x]
[5][4]
   [3]
   [2][1]
BGM - out of place
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