The Brick Wall LIVES! turn 39 Destruction

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Re: The Brick Wall LIVES! turn 19 The Voidwall

Post by Halico »

Scan for The Voidwall - NULL WRECK's status effects, which reveals them
L.A.R. charge 3500-0+500=4000
Whee.

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Re: The Brick Wall LIVES! turn 19 The Voidwall

Post by White Glint »

I use the rest of my mana to fully heal myself and People.
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Re: The Brick Wall LIVES! turn 19 The Voidwall

Post by Xeilumardrox »

I activate Vampirism effect for myself, allowing me to heal the People by the amount of damage that I deal (or a part of the damage if that's too OP).
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Re: The Brick Wall LIVES! turn 18 IE and SK are babies

Post by [][][][] »

Welcome back, sister. We need your help.

Guess you're having trouble again, hmm?

*sigh* Yeah. Keeps on happening. This wall won't give up.

Then I won't give up, either! Let's do this!

RS - 39SYNC > Deploy every fighter, have them group in a form that resembles the superlaser from the Death Star, then combine all beams to form the SYNC Pulse, aimed at the Voidwall.

RS - 38SYNC > Bring it on. Deploy options, fire Soll Diffuser [negates attacks]
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Re: The Brick Wall LIVES! turn 19 The Voidwall

Post by ShadowSpectre »

Hammer the wall.
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Re: The Brick Wall LIVES! turn 19 The Voidwall

Post by SnipeHeart »

Slap the Brick Wall with a stick of dynamite.

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Re: The Brick Wall LIVES! turn 19 The Voidwall

Post by TheBlueEcho »

Oh look! now there's more of them!

TBE: Attempt to remove the Web of Void from .4, then use a Mega Potion on Entire Party.

Starman Deluxe: Jab one of the Spiders, then use PSI Starstorm Ω on all enemies.

.4: Use Super Glitch on all enemies.

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Re: The Brick Wall LIVES! turn 20 Damage gets less effective

Post by GARLAND »

Initializing simulation engine。。。


Dualer wrote:Scan for The Voidwall - NULL WRECK's status effects, which reveals them
L.A.R. charge 3500-0+500=4000
You scanned 2 statuses, see results。


Black Heart wrote:I use the rest of my mana to fully heal myself and People.
You turn your mana into healing energy, healing people's side by 5000。


Xeilumardrox wrote:I activate Vampirism effect for myself, allowing me to heal the People by the amount of damage that I deal (or a part of the damage if that's too OP).
You activated Vampirism。


[][][][] wrote: RS - 39SYNC > Deploy every fighter, have them group in a form that resembles the superlaser from the Death Star, then combine all beams to form the SYNC Pulse, aimed at the Voidwall.

RS - 38SYNC > Bring it on. Deploy options, fire Soll Diffuser [negates attacks]
You deploy fighters, which formed laser formation and fired beams, combined into SYNC Pulse, at the Voidwall, 2141 damage。
RS - 38SYNC fires Soll Diffuser, temporarily making itself invulnerable for direct attacks。



ShadowSpectre wrote:Hammer the wall.
You smash the wall for 3445 damage with hammer, but you got 'nullified' status effect。


SnipeHeart wrote:Slap the Brick Wall with a stick of dynamite.
You slap the Voidwall with a stick of dynamite, with super glue, and then run away as it explodes for 3592 damage, but wall ignores it, and you got 'nullified' status effect。


GradiusuiraD wrote:X-army:
Build 2 Nuke silos, and two particle cannons and get the nukes and beams ready( it should take 3 or 4 turns for the nukes/beams to get ready).

Smaller army:
-Giant mechas fire mini-nukes at wall and then fire their lasers
-smaller mechas start firing their gattling cannons.
-stealth fighters and golden hawks attack together.
-agents place C4 charges on the wall


GD:
-1337 EvIl LaUgH:double actions for people for 2 turns and reduced defense for enemies for 3 turns.
-Using double action bonus: make a clone and send it to the arena via a portal.
X-Army starts building superweapon。
Smaller army attacks the Voidwall for 2964 damage, it ignores damage。
You use 1337 EvIl LaUgH, 3 first posters on next turn will get additional action, and Wall's side takes increased damage for 2 next turns。
You don't have action bonus yet, and you can't send clone to arena anyway, since Oblivion is sealed。



TheBlueEcho wrote:Oh look! now there's more of them!

TBE: Attempt to remove the Web of Void from .4, then use a Mega Potion on Entire Party.

Starman Deluxe: Jab one of the Spiders, then use PSI Starstorm Ω on all enemies.

.4: Use Super Glitch on all enemies.
You successfully remove Web of Void from .4, and then use Mega Potion to heal yourself for 2073 and .4 by 2600。
Starman Deluxe jabs Fire Elemental Spider for 5039(critical hit) damage, then uses PSI Starstorm Ω, ??? reflects damage, but misses, 3596 damage to Fire Elemental Spider and 2347 damage to Ice Elemental Spider。
.4 uses super glitch once again, releasing glitched waves around, ??? takes unknown damage, Status effect misses, Fire Elemental Spider and Ice Elemental Spider takes 3000 damage each, and get 'glitched' status。



The Voidwall - NULL WRECK wrote:Undoing Sea
Considerable Perpetuity
Drollnook
The Voidwall releases the wild wave of voidness at people's side, People takes 2977 damage, Black Heart takes 3814 damage, Dualer takes 3501 damage, but heals 1700 hp back due to anti-damage, RS - 39SYNC takes 2132 damage, RS - 38SYNC dodges, X-Army takes 2458 damage, Smaller Army takes 2146 damage。
Then it puts People into time loop for a while, People are tired, People got headache。
Then it forms a huge void blade and slashes RS - 38SYNC, but it got protected by soll diffuser。



Canceris Portrait wrote:Gap Minder
Portrait drains life energy from People's side, People takes 2211 damage, Black Heart takes 2773 damage, Dualer takes 1586 damage, but heals 800 HP back due to anti-damage, RS - 39SYNC takes 1669 damage, RS - 38SYNC dodges, X-Army takes 2085 damage, Smaller Army takes 1141 damage, and Portrait heals itself to the max health。


??? wrote:Stunning Web
Fire element: Fire power
Ice element: Ice power
Darkness element: Darkness cloud
Mysterious figure shoots stunning web at .4, 4648 damage, .4 is stunned。
Then mysterious figure powers up both his summons by fire and ice power。
Then it summons dark cloud at TBE party, which deals 2049 damage to TBE, status effect misses, Starman Deluxe takes 2211 damage, he got blinded by darkness, .4 takes 3341 damage, status effect resisted by Digital Shield。



Fire Elemental Spider wrote:Fire Element: Meteor strike
Meteor dropped at TBE, 7481 damage, status effect resisted by Digital Shield。


Ice Elemental Spider wrote:Ice Element: Ice Nova
Ice nova explodes at TBE's location, 4177 damage, TBE is slowed。



Dualer regenerates 1274 HP, up to max。
Wall's Side takes 32 damage。
Nice purple sword out of charges。



Progression Unit Power
APPEARANCE GAUGE LEFTOVER
23




Calculating simulation results。。。

Done。

Code: Select all

_______________________________________________________________________________________________________
Global: Oblivion Seal(???), Glitched Oblivion(???), Collapsing Oblivion(3 turns left until it collapses entirely)
_______________________________________________________________________________________________________
People's Side: Status Effects: Demonic portal(3 turns left), Digital Shield[Arena](Chance to block half of attack's damage, chance to resist inflicting status effect, 2 turns left), upgraded (increased effectiveness, 2 turns left), 1337 EvIl LaUgH(3 first posters on next turn will get additional action)
_______________________________________________________________________________________________________
People HP: 53873/70000, Status effects: Tired(decreased effectiveness), Headache(decreased action effectiveness for next turn)
_______________________________________________________________________________________________________
Black Heart Human-Type HP: 8222/13000, mana 0/5000, Status effects: separated (was separated from people), Item: Gravity Shield (Good bonus to defensive actions using gravity, grants auto-shield with 2000 HP that regenerates 500 HP each turn (0/2000), can be used to redirect every attack from people's side to the wall's side for a turn as free action, each 8 turns (Recharging, 4 turns remaining))
_______________________________________________________________________________________________________
Dualer HP: 6500/6500, Status effects: perma-regen (self-heal per turn), anti-damage(Turns part of damage into healing), Second Chance(revives with 1 HP and makes invulnerable for the rest of turn, once only), Reflective Barrier(chance to reflect attacks back to attackers) ,L.A.R. charge: 4000/10000 (500 regen per turn)
_______________________________________________________________________________________________________
RS - 39SYNC HP: 5873/10000. status effects: mechanical (immune to poison and such things that work only on organic), fusion (all stats increased), separated (was separated from people)
_______________________________________________________________________________________________________
RS - 38SYNC HP: 3000/3000. status effects: mechanical (immune to poison and such things that work only on organic), Evasive (high chance to avoid damage from attacks), Soll Diffuser(invulnerable to direct attacks, 3 turns left)
_______________________________________________________________________________________________________
TheBlueEcho HP: 33766/50000, Status effects: separated (was separated from people), Oblivion Buff(Increased max HP and double actions, 1 turns left), slowed(decreased effectiveness of actions that require movement), Arena (In separated space, can't be affected by anyone who is not there)
_______________________________________________________________________________________________________
Starman Deluxe HP: 789/3000, Status effects: Nice purple sword (Gets second action (one of actions should be attack type, uncharged(can be recharged)))), PSI Shield β(blocks half of damage, 2 turns left), Darkness Blindness(high chance for attack to miss or change target), Arena (In separated space, can't be affected by anyone who is not there)
_______________________________________________________________________________________________________
.4 HP: 611/14000, Status effects: Glitch(???), Arena (In separated space, can't be affected by anyone who is not there), Sprite disappeared(increased chance to dodge), stunned(50% chance for action to fail)
_______________________________________________________________________________________________________
X-Army HP: 2657/7200, Status Effects: Intelligent(Bonus to actions), technology(Increases it's max hp by 100 each turn), Building Superweapon(3 turns left)
_______________________________________________________________________________________________________
Smaller Army HP: 713/4000, Status Effects: Squad (Bonus to 'complex' attack commands >_>)
_______________________________________________________________________________________________________
Garoslaw: Item: Badass Energy Blade (Good bonus to melee attacks using blade, medium bonus to critical hit chance, can be used to setup 10000 HP energy barrier around friendly unit or self that lasts 3 turns as free action, each 6 turns (charged))
_______________________________________________________________________________________________________
ShadowSpectre: status effects: merged with item (can upgrade item once per phase(0 left)), Morale Bonus(less affected by debuffs, increased critical hit chance, 4 turns left), Hammer Glows Red(???), nullified(decreased attack damage, turns attack damage into nullenergy for Voidwall, can't be removed manually), Item: Science Launcher (good bonus to science type actions, medium bonus to accuracy, possible second action using Science Launcher each second turn, can be set to power one of friendly actions by science as free action once per 3 turns (Recharging, 1 turns left))
_______________________________________________________________________________________________________
Caleb: status effects: AlexMdle's help(???), Think Like a Portrait(Increased Critical chance vs portraits)
_______________________________________________________________________________________________________
Xeilumardrox: status effects: Vampirism(random percent of damage dealt is returned as healing for people, 5 turns left)
_______________________________________________________________________________________________________
SnipeHeart: status effects: nullified(decreased attack damage, turns attack damage into nullenergy for Voidwall, can't be removed manually)
_______________________________________________________________________________________________________
Wall's Side: Status Effects: Punchitude Sequence(damage per turn), 1337 EvIl LaUgH(Takes increased damage, 2 turns left)
_______________________________________________________________________________________________________
The Voidwall - NULL WRECK HP: 19366/25000, Status effects: nullarmor(chance to ignore damage if it's more than 2500), nihiaura(High chance to inflict 'nullified' on melee attackers), ???(???)
_______________________________________________________________________________________________________
Canceris Portrait HP: 14968/15000, Status Effects: Undestructable (Can't be destroyed permanently, revives itself after 3 turns of KO), Temporal Instability(???)
_______________________________________________________________________________________________________
??? HP: ???/???, Status Effects: ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), Reflection Web(???), Arena (In separated space, can't be affected by anyone who is not there)
_______________________________________________________________________________________________________
Fire Elemental Spider HP: 88365/100000, Status Effects: Fire element(high bonus to fire attacks and is immune to them), ???(???), Arena (In separated space, can't be affected by anyone who is not there), Glitched(???), Fire Power(Bonus to fire attacks)
_______________________________________________________________________________________________________
Ice Elemental Spider HP: 94653/100000, Status Effects: Ice element(high bonus to ice attacks and is immune to them), ???(???), Arena (In separated space, can't be affected by anyone who is not there), Glitched(???), Ice Power(Bonus to ice attacks)
_______________________________________________________________________________________________________
Responce awaits。。。

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Re: The Brick Wall LIVES! turn 20 Damage gets less effective

Post by Halico »

Dualer:E-Laser(1500 charge, low damage, blocks 2 enemy attacks) to the Voidwall - NULL WRECK, then Machine laser blast(1000 charge, very low damage, hits 10 times) to the Voidwall - NULL WRECK
L.A.R. charge:4000-1500-1000+500=2000
Whee.

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Re: The Brick Wall LIVES! turn 20 Damage gets less effective

Post by [][][][] »

What was that laugh?

Huh. I don't know either. But it feels... empowering.

What in the world?

*shrugs*

Well, any power boost is better than none.

Definitely. Now get back to work, and let's finish what we started!

RS - 39SYNC > FINGER ROCKETS! At the Wall's team.

RS - 38SYNC > Deploy the options.

RS - 38SYNC > ALPHA STRIKE: Fire all weapons!
Last edited by [][][][] on Mon Jan 23, 2012 5:08 am, edited 1 time in total.
There was once something here,
but it's now gone.

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