Re: XCOM: UFF Defence
Posted: Thu Jun 12, 2014 8:00 pm
I'm going to do what I can to fast-track this playthrough to its conclusion now. We're in the late game and we have almost everything we could need to do the final missions.
Time to readjust to reality. I perhaps had too much knowledge of the occurrence of the base defence mission to truly be able to say I handled it properly; swapping Alex to Titan armour over Archangel, removing Pure's Arc Thrower and so on. At any rate, it's not a bad thing to have some degree of knowledge gained by reading around your subject. I just happened to have a lot of it.
I also have a new medal to award. The Star of Terra is a unique medal given to me for defending the base from the aliens. The name's one used in several different settings; Mass Effect has one, for example.
The two powers it bestows are very much group boosts, but one is definitely more blanket than the other. The experience power is excellent for training; Pure would be brilliant, with his not-quite kills. However, the other power is defence and will boosting, an excellent pair of traits. This will be the power I assign to this award. Also, sorry for the difference in size; I missed the screenshot, so I'm using an image I found on Google of the same screen.
I'm not so sure what to rename it, however. For the moment, I'll go with this, but I am willing to take suggestions on this; I will award it next post.
Our next order of business is to start testing subjects for psychic abilties. There is a correlation but not a guarantee that subjects with higher Will stats are psychic. It takes ten full days to test a subject, so we should be careful with whom we test.
I'm going to try and get the more experienced soldiers in first to try and limit the amount of time we're without our important troops.
Pure goes in. He also misses Christmas. Garo gets all his presents.
Another Firestorm has been completed somehow. The base recovered from the damage really quite quickly.
All countries now have a minimum of two Firestorms. We're set.
I'm going to be giving the secondary Firestorms EMP Cannons. There is a slightly higher chance of recovering nondamaged equipment from UFOs crashed splashed with this weapon.
Oh my God. Fucking doing it.
Noooooooooooooooooooooooooooo! And Seekers basically don't turn up again!
The Hyperwave Uplink is complete. It won't actually do very much for a few days, but when it does...
This gives us our final few objectives before the last mission. I'm going to end this post here and keep it brief. We'll get on point next time.