HP:60 / 120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 3
Range: 300 Legs:Leg Boosters [+2 to agility / dodge rate] Status:
Normal[/scaps]
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Normal
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 220
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 8 turns remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Shocked
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal
Secondary Statuses [before turn]
Location: Shadow Lair Universal Credits: 500 Battle: [Unit Data]
HP: 50
Base Attack: 5
Base Defense: ?
Attacks: Slash, Pounce, Fire Breath
HP: 100
Base Attack: 15
Base Defense: ?
Attack: Lance Charge
Gate is open, two elevators. One leads up to Cradle surface (possible location: Haven), other leads further into core.
"Argh! Which way... which way?
Uh.... vote! Everyone gets to vote one area. Quickly! Vote to head down. Wait for others' votes. R1 System Upgrade: Confirmed
Preparing system check.
Hull Integrity: 50%
Electronic Status: Normal
Area Danger Level: Medium
ALERT: Danger Level too high. Safety required before system upgrade is performed.
--
Dualer wrote:... Guess we should be down to the core. down
Spark: 7 turns left.
energy unit:225+5=230
Vector votes up.
Aila votes down.
Alba Laza votes up.
Lily votes up.
VF Type-H votes up.
MK II votes down.
Magnus votes... down.
Down: 5|Up: 4
You descend to the core.
It seems safe.
Something IS going on at the core, there's a platform to view it.
--
Welcome to the Core!
HP:60 / 120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 3
Range: 300 Legs:Leg Boosters [+2 to agility / dodge rate] Status:
Normal
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Normal
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 230(+5=235)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 8 turns remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Shocked
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal
Secondary Statuses [before turn]
Location: Core Universal Credits: 500
Down is chosen. New Area: Core
"... It's time. Be safe, team, looks like this might take long." Shut down. R1 System Upgrade: Confirmed
Preparing system check.
Hull Integrity: 50%
Electronic Status: Normal
Area Danger Level: Low-Safe
R1 confirmed.
Known effects: 2x increase of all attributes, improved interface, flight capability, ???
Time Remaining: 3 Turns
HP:60 / 120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 3
Range: 300 Legs:Leg Boosters [+2 to agility / dodge rate] Status:
Normal
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Normal
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 230(+5=235)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 8 turns remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Shocked
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal
Secondary Statuses [before turn]
Location: Core Universal Credits: 500
Down is chosen. New Area: Core
"... It's time. Be safe, team, looks like this might take long." Shut down. R1 System Upgrade: Confirmed
Preparing system check.
Hull Integrity: 50%
Electronic Status: Normal
Area Danger Level: Low-Safe
R1 confirmed.
Known effects: 2x increase of all attributes, improved interface, flight capability, ???
Time Remaining: 3 Turns
You shut down.
--
Dualer wrote:
Simply wait.
Spark: 6 turns left.
energy unit:230+5=235
You are waiting.
--
Aila is looking down at the core... as a creaking noise is heard.
The core...opens. A strange force is pulling Aila down!
She tries to hold on, but fails to do so.
When she fell in the core, it remains open, but no force.
VF Type-H: What the....
--
Decide wether or not to enter the Core, Dualer.
The core has a strange force in it. It is unknown what activated it. I'll head down and see what happens, and have at least one of you guarding R0 until he wakes up. Head down to the core.
HP:60 / 120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 3
Range: 300 Legs:Leg Boosters [+2 to agility / dodge rate] Status:
Upgrading to R1
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Lost in Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 235+5=23540)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 5 turns remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Shocked
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal
Secondary Statuses [before turn]
Location: Core Universal Credits: 500
Alert: Aila has fallen into the Core. Cannot comply with command [turn on]. Still updating, corruption may result. Updating primary core... complete
Updating secondary cores... ... ... complete
Updating weapon systems... ... ... ... complete
Updating defense systems... ... complete
Time Remaining: 2 Turns
HP:60 / 120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 3
Range: 300 Legs:Leg Boosters [+2 to agility / dodge rate] Status:
Upgrading to R1
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Lost in Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 235+5=23540)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 5 turns remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Shocked
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal
Secondary Statuses [before turn]
Location: Core Universal Credits: 500
Alert: Aila has fallen into the Core. Cannot comply with command [turn on]. Still updating, corruption may result. Updating primary core... complete
Updating secondary cores... ... ... complete
Updating weapon systems... ... ... ... complete
Updating defense systems... ... complete
Time Remaining: 2 Turns
--
Dualer wrote:The core has a strange force in it. It is unknown what activated it. I'll head down and see what happens, and have at least one of you guarding R0 until he wakes up. Head down to the core.
Spark: 5 turns left.
energy unit:235+5=240
You jump down in the core, with a few following (MKII, Alba Laza, and Vector)
-Inside the Core-
It's dark, very dark in here. There is nothing to see.
--
Welcome to nothingness.
HP:60 / 120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 3
Range: 300 Legs:Leg Boosters [+2 to agility / dodge rate] Status:
Upgrading to R1 Location:
Core
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Lost in Core Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 240(+5=245)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 4 turns remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500
Alert: D.O.U., Vector RAID, and Albatreos Laza has entered the Core. Cannot comply with command [turn on]. Still updating, corruption may result. Updating communication systems ... ... complete
Updating movement systems ... ... ... complete
Updating energy systems... ... ... complete
Generating info dump... ... ... ... ... ... complete
R1//Fourboxes
Multi-Purpose Adaptability Unit
"Unit is twice as powerful as the R0 update, in every aspect possible.
Additionally, its flight capability allows it to reach new heights of exploration.
However, most revolutionary is its Illusory Module.
The module is capable of generating a powerful illusion of R1 being a completely different unit."
Alongside the text, an image of the base R1 unit is shown.
The base R1 unit is R0's current look (a somewhat human-sized Chrotacs) but with blue energy lines coursing all over its body, and a blue cape that splits at the bottom which transforms into two energy wing generators (which look like Mecha Jetter's boosters (except human-sized, maybe a bit larger than Mecha Jetter Girl's) on its back in Flight mode.
Time Remaining: 1 Turn
HP:60 / 120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 3
Range: 300 Legs:Leg Boosters [+2 to agility / dodge rate] Status:
Upgrading to R1 Location:
Core
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Lost in Core Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 240(+5=245)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 4 turns remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500
Alert: D.O.U., Vector RAID, and Albatreos Laza has entered the Core. Cannot comply with command [turn on]. Still updating, corruption may result. Updating communication systems ... ... complete
Updating movement systems ... ... ... complete
Updating energy systems... ... ... complete
Generating info dump... ... ... ... ... ... complete
R1//Fourboxes
Multi-Purpose Adaptability Unit
"Unit is twice as powerful as the R0 update, in every aspect possible.
Additionally, its flight capability allows it to reach new heights of exploration.
However, most revolutionary is its Illusory Module.
The module is capable of generating a powerful illusion of R1 being a completely different unit."
Alongside the text, an image of the base R1 unit is shown.
The base R1 unit is R0's current look (a somewhat human-sized Chrotacs) but with blue energy lines coursing all over its body, and a blue cape that splits at the bottom which transforms into two energy wing generators (which look like Mecha Jetter's boosters (except human-sized, maybe a bit larger than Mecha Jetter Girl's) on its back in Flight mode.
Time Remaining: 1 Turn
--
Dualer wrote: Nothingness? There HAS to be something causing the force. Scan the area, there HAS to be something.
Spark: 4 turns left.
energy unit:240+5=245
. . .
Nothing yet.
. . .
Nothing yet.
. . .
You hear a click, there is light inside, the whole place looks like it's been repaired 500 years ago.
Aila's not anywhere to be found, currently.
--
Mhm...