power:atk(equip) x skill power/5
resist:def(head + shoulder + upper armor + lower armor + gloves + feet)/30
damage:(power - enemy resist)x(atk buff/def buff)x elemental effectiveness
hit%:50 x (acc x acc buff) / (enemy eva x eva buff)
crit%:10 x lck / enemy lck
healing:Mpower
@Bold:same goes with Mpower, Mresist and Mdamage
resist:def(head + shoulder + upper armor + lower armor + gloves + feet)/30
damage:(power - enemy resist)x(atk buff/def buff)x elemental effectiveness
hit%:50 x (acc x acc buff) / (enemy eva x eva buff)
crit%:10 x lck / enemy lck
healing:Mpower
@Bold:same goes with Mpower, Mresist and Mdamage
I also keep stats for backup uses
You can turn idle mode on to encounter without doing anything, but you will only able to use normal attack, you can turn it off whenever you want, it will automatically turn off if you run out of idle crystals, depletes by 1 whenever you do a battle on idle mode
lowest damage dealt possible is 1
hit% above 100% will change to 100%
crit% is capped at 75%
you start as beginner, you get 1st tier class at lv10, 2nd tier at lv30, 3rd tier at lv60, 4th tier at lv100, and lv cap is 150
Whenever you get a class or tier upgrade, the fixed MHP and MMP gain increase on level up will change depends on your class needs
you can party up with another person, but the other must agree
you can trade with others, both sides must confirm the trade items in order to trade
AGI determines turn order
You can turn idle mode on to encounter without doing anything, but you will only able to use normal attack, you can turn it off whenever you want, it will automatically turn off if you run out of idle crystals, depletes by 1 whenever you do a battle on idle mode
lowest damage dealt possible is 1
hit% above 100% will change to 100%
crit% is capped at 75%
you start as beginner, you get 1st tier class at lv10, 2nd tier at lv30, 3rd tier at lv60, 4th tier at lv100, and lv cap is 150
Whenever you get a class or tier upgrade, the fixed MHP and MMP gain increase on level up will change depends on your class needs
you can party up with another person, but the other must agree
you can trade with others, both sides must confirm the trade items in order to trade
AGI determines turn order
beginner → recruit
beginner → rogue
beginner → mage
beginner → bowman
recruit → swordsman → knight → slayer
recruit → soldier → guard → general
rogue → assassin → ninja → night lord
rogue → shadower → dual blader → shadow lord
mage → black mage → dark mage → doom mage
mage → white mage → light mage → holy mage
bowman → hunter → sniper → marksman
bowman → gunman → battlefront → heavy
beginner → rogue
beginner → mage
beginner → bowman
recruit → swordsman → knight → slayer
recruit → soldier → guard → general
rogue → assassin → ninja → night lord
rogue → shadower → dual blader → shadow lord
mage → black mage → dark mage → doom mage
mage → white mage → light mage → holy mage
bowman → hunter → sniper → marksman
bowman → gunman → battlefront → heavy
Say if you have a weapon that increases your atk by 1, and your base atk is 20, you should put the stat this way
atk:20(+1)
Stat upgrading:
MHP+5 for each AP
MMP+5 for each AP
atk+1 for every 3 AP
def+1 for every 2 AP
Matk+1 for every 3 AP
Mdef+1 for every 2 AP
acc+1 for every 2 AP
eva+1 for every 3 AP
lck+1 for every 2 AP
agi+1 for every 2 AP
example:
MHP:100
MMP:20
atk:5
def:2
Matk:5
Mdef:2
acc:3
eva:3
lck:3
agi:3
you initially have 100 AP, get 30 AP each time you level up, and get 50 AP each time you get a class or tier upgrade
atk:20(+1)
Stat upgrading:
MHP+5 for each AP
MMP+5 for each AP
atk+1 for every 3 AP
def+1 for every 2 AP
Matk+1 for every 3 AP
Mdef+1 for every 2 AP
acc+1 for every 2 AP
eva+1 for every 3 AP
lck+1 for every 2 AP
agi+1 for every 2 AP
example:
MHP:100
MMP:20
atk:5
def:2
Matk:5
Mdef:2
acc:3
eva:3
lck:3
agi:3
you initially have 100 AP, get 30 AP each time you level up, and get 50 AP each time you get a class or tier upgrade
IGN:
class:
lv:
MHP:
MMP:
atk:
def:
Matk:
Mdef:
acc:
eva:
lck:
agi:
equip:
money:
item:
remaining AP:
class:
lv:
MHP:
MMP:
atk:
def:
Matk:
Mdef:
acc:
eva:
lck:
agi:
equip:
money:
item:
remaining AP:
IGN: Remson Gold
class: Beginner
lv: 1
MHP: 100
MMP: 50
atk: 5
def: 5
Matk: 2
Mdef: 5
acc: 5
eva: 3
lck: 2
agi: 3
equip:
money:
item:
remaining AP: 0
class: Beginner
lv: 1
MHP: 100
MMP: 50
atk: 5
def: 5
Matk: 2
Mdef: 5
acc: 5
eva: 3
lck: 2
agi: 3
equip:
money:
item:
remaining AP: 0