pyFraxy?
Posted: Wed Jul 09, 2014 9:49 pm
It's been seven years where Mon has been developing Fraxy, and it shows by the sheer amount of content made by the people who found this tool. I think it's a marvelous tool, and something people really should take an example from. Sadly, the major issues tied mainly with performance and not the most user-friendly editor interface, hindered on it's capabilities.
What's this about?
The main idea is cloning Fraxy using Python, the programming language. The first step, and the most important one, is asking Mon for permission. After that, small steps would be made to actually make this a thing.
Cool. What's the difference?
To answer that, I'll first point out the benefits tied with cloning Fraxy:
So. We should discuss this.
What's this about?
The main idea is cloning Fraxy using Python, the programming language. The first step, and the most important one, is asking Mon for permission. After that, small steps would be made to actually make this a thing.
Cool. What's the difference?
To answer that, I'll first point out the benefits tied with cloning Fraxy:
- Completely Open Source: Many people will be able to contribute, allowing quicker bugfixes, and new stuff to be implemented.
- Broader Compatibility: This would mean support not only for Windows, but Linux and Mac as well.
- OpenGL: With this to aid a lot of things would change! Like scaling!
- Performance: Python is not a low level language, meaning that it might affect performance. In a worst-case scenario, it would either run as well as Fraxy itself, or maybe be a bit slower. Would need someone to clarify that.
So. We should discuss this.