Ex-Rumia wrote:
Okay. First. HOLY FUCK THOSE TURRETS. Tone that down man. I could barely move out of the way of the drones before I was covered in spam by those things. Other then that, I think the area limit may be broken, I can't move to the exact bottom of the screen to kill off things/escape drones. Unless that's on purpose anyway. Otherwise this looks pretty fun so far.
Which turrets? There are three types.
If it's the cannon (bottom, attack 1) turrets, yeah those things had nasty spread. It's mostly a matter of balancing macro with micro.
Might modify these to something a little more 'artillery cannon' type.
If it's the autocannon (middle, attacks 2 and 3) turrets, they stop moving the moment they start blasting you. Lead them away, then get out of blasting area.
And no, they are not going to be changed.
If it's the missile (top) turrets, yeah that attack's actually the most troublesome. Had to find a way to get the little ships to bombard: tried homing lasers, too nasty when you die and end up having to dodge 6+ lasers from all directions; tried bullets (now), it becomes a field of death if one can't destroy all drones (and it's near impossible to do so).
Might change these ones.
As for the drones (particularly the elites of attacks 2 and 3), there's usually a way to cheese them.
And that area limit being broken? I need to look into that. Could you suggest a code to fix that?