[Preview] D.E.S.U.'s Revenge Bomber/Wall/Whatever
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- Excelling Fraxian
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[Preview] D.E.S.U.'s Revenge Bomber/Wall/Whatever
The D.E.S.U. bomber's design.
Last edited by Jayeon on Tue Jun 11, 2013 11:35 pm, edited 2 times in total.
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Re: [Preview] D.E.S.U.'s Revenge Battleship
That's a great um... Wall you have there.
Formerly Haku1201.
Current Fraxy Projects:
F-Gradius
Project SH
Now known as a compulsive core abuser.
DC Universe Persona Names
Hero: Marietta Durge
Villian: Voivouire
Current Fraxy Projects:
F-Gradius
Project SH
Now known as a compulsive core abuser.
DC Universe Persona Names
Hero: Marietta Durge
Villian: Voivouire
- ShadowHunter
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- Epicness: ۞
- ShadowHunter
- Elite Fraxian
- Posts: 769
- Joined: Mon Mar 21, 2011 6:59 pm
- Epicness: ۞
Re: [Preview] D.E.S.U.'s Revenge Battleship
try making your designs alot more complex and avoid repeating parts, repeating parts will result in walls
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- Excelling Fraxian
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"Nazgul's Revenge" Attack
Ok, enough with the Design problems. It may look like a wall, but I'll try to avoid that stuff in the future.
Anyways, I decided to import an attack from my [HELL LABEL] Version of the Nazgul Model X Beta. I decided to call it "Nazgul's Revenge".
I know recycling attacks from old bosses is a bad idea, but this is only one of the attacks. Stay tuned for more. I'm no expert Fraxian.
Anyways, I decided to import an attack from my [HELL LABEL] Version of the Nazgul Model X Beta. I decided to call it "Nazgul's Revenge".
I know recycling attacks from old bosses is a bad idea, but this is only one of the attacks. Stay tuned for more. I'm no expert Fraxian.
- AlexMdle
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Re: [Preview] D.E.S.U.'s Revenge Battleship
Ok, on the pattern design then. Try making an attack more complex than "bullet parts on rotating panel" before you decide that it deserves a name.
One of the biggest problems I have with your bosses is the pure undulated laziness that permeates them. You do not attempt to use diverse weapons, you do not attempt to add any structure to the fight, or even give the boss any movement.
I understand if you don't know how to, but that's no excuse for not trying.
One of the biggest problems I have with your bosses is the pure undulated laziness that permeates them. You do not attempt to use diverse weapons, you do not attempt to add any structure to the fight, or even give the boss any movement.
I understand if you don't know how to, but that's no excuse for not trying.
Now under new management.
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I has issues.
I'm trying to improve:
My attack ideas.
My movement. (I'm starting to add movement to my bosses, including this one)
My HP decisions.
Until I can get some ideas into this boss and actually start thinking HARD, these are the only previews of this boss you will get.
My attack ideas.
My movement. (I'm starting to add movement to my bosses, including this one)
My HP decisions.
Until I can get some ideas into this boss and actually start thinking HARD, these are the only previews of this boss you will get.
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Re: [Preview] D.E.S.U.'s Revenge Battleship
USE SOMETHING ELSE THAN WINGS
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