[Preview] - Aoxola
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Re: [Preview] - Aoxola
I assume you edited one part. Looks awesome though.
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Re: [Preview] - Aoxola
Six.Storyception wrote:I assume you edited one part. Looks awesome though.
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Re: [Preview] - Aoxola
One for each hair piece, one for the skirt, a third for the face, another for the headpiece, one for each leg.
Oh and texture effector for the circle / oval.
Or at least that's what I think he did.
Oh and texture effector for the circle / oval.
Or at least that's what I think he did.
There was once something here,
but it's now gone.
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Re: [Preview] - Aoxola
Six different sprites were placed in the place of other parts, and then I did a little something in the editor to shift through them every two frames.[][][][] wrote:One for each hair piece, one for the skirt, a third for the face, another for the headpiece, one for each leg.
Oh and texture effector for the circle / oval.
Or at least that's what I think he did.
Think of what Mint did once, I think, but I didn't understand his mechanism.
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Re: [Preview] - Aoxola
That's exactly what I did o_O
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Re: [Preview] - Aoxola
So far, it works perfectly fine for me.Flandre Scarlet wrote:Then you're doing it wrong.Garoslaw wrote:That's exactly what I did o_O
So I don't know where does it go wrong.
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Re: [Preview] - Aoxola
Don't mind.
Or maybe, scrolling Aoxola's main body too far off may reveal unused frames, which is obv. bad.
Also damage transfer, or else you'll be facing six health bars at random.
Or maybe, scrolling Aoxola's main body too far off may reveal unused frames, which is obv. bad.
Also damage transfer, or else you'll be facing six health bars at random.
There was once something here,
but it's now gone.
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Re: [Preview] - Aoxola
2048 pixels too far and my secret will be revealed![][][][] wrote:Don't mind.
Or maybe, scrolling Aoxola's main body too far off may reveal unused frames, which is obv. bad.
Also damage transfer, or else you'll be facing six health bars at random.
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