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Re: FHQ Try Project

Posted: Sat Jan 28, 2012 11:39 pm
by Armored Entity
Hey, I had an idea for this try that would be good to implement in one of the levels. This also might help with your problem of squeezing in all the various bosses into this try.

I based this Stage idea of the 6th Stage of Strikers 1999 (the space station stage).
Basically, at the end of the level, there will be these 3 or so capsules or something of that sort in front of you, although some enemies will spawn around here too. Once the capsules move down to about halfway down the screen, depending on which one you are closest to at that point, that capsule will eject the foe inside that one and you will fight one of 3 bosses. You will face the first one of the bosses if you're near the right of the screen (first capsule), the second boss if you are near the left of the screen (second capsule), and the third boss if you are near the center of the screen (third capsule), but you don't fight all three, just one of those 3.
You can use Search Lights or something to detect which capsule the player is closest too, and the capsules should be evenly spaced between each other. Also as to not make this too simple for the player, all 3 of the boss choices you can face are about equal difficulty, just different attacks, and the enemies that spawn around the time the capsules first appear will make the player have to move a lot and might make it harder to focus on the capsules. This would probably work well for Stage 4, 5 or 6. I feel like this would be a good idea, as for it not only helps a bit with your space for bosses problem, but it also makes the player wanna replay that level more times and adds a bit of a puzzle to it.

What do you think? Do you think you could implement this into FHQ?

Re: FHQ Try Project

Posted: Sat Jan 28, 2012 11:50 pm
by Halico
Stage list has only EVERYONE cept me and BH >_>

Re: FHQ Try Project

Posted: Sun Jan 29, 2012 12:05 am
by Xeilumardrox
Metarex Master wrote:Hey, I had an idea for this try that would be good to implement in one of the levels. This also might help with your problem of squeezing in all the various bosses into this try.

I based this Stage idea of the 6th Stage of Strikers 1999 (the space station stage).
Basically, at the end of the level, there will be these 3 or so capsules or something of that sort in front of you, although some enemies will spawn around here too. Once the capsules move down to about halfway down the screen, depending on which one you are closest to at that point, that capsule will eject the foe inside that one and you will fight one of 3 bosses. You will face the first one of the bosses if you're near the right of the screen (first capsule), the second boss if you are near the left of the screen (second capsule), and the third boss if you are near the center of the screen (third capsule), but you don't fight all three, just one of those 3.
You can use Search Lights or something to detect which capsule the player is closest too, and the capsules should be evenly spaced between each other. Also as to not make this too simple for the player, all 3 of the boss choices you can face are about equal difficulty, just different attacks, and the enemies that spawn around the time the capsules first appear will make the player have to move a lot and might make it harder to focus on the capsules. This would probably work well for Stage 4, 5 or 6. I feel like this would be a good idea, as for it not only helps a bit with your space for bosses problem, but it also makes the player wanna replay that level more times and adds a bit of a puzzle to it.

What do you think? Do you think you could implement this into FHQ?
Already have something similar like that planned, but it's not for the normal stages. Don't feel like doing something like that again for another stage.
Dualer wrote:Stage list has only EVERYONE cept me and BH >_>
You guys never requested to be on it. If you read my huge wall of text, you would have at least known to request it.
I'll add you on for now, and BH if (s)he requests so.

Re: FHQ Try Project

Posted: Sun Jan 29, 2012 12:12 am
by Armored Entity
GradiusuiraD wrote:I want in for why the hell not.

Make me gradius/darius themed.

The boss should be my avatar,2 turtles should detach and act as a dual boss after the middle is shot off.

That's a neat concept. Maybe I'll use that in one of my future bosses too.

Re: FHQ Try Project

Posted: Sun Jan 29, 2012 12:17 am
by Halico
Xeilumardrox wrote:
Dualer wrote:Stage list has only EVERYONE cept me and BH >_>
You guys never requested to be on it. If you read my huge wall of text, you would have at least known to request it.
I'll add you on for now, and BH if (s)he requests so.
Thought I did request it(first page)

Re: FHQ Try Project

Posted: Sun Jan 29, 2012 12:25 am
by White Glint
OH WHATEVER.
IF zis is a late reply, apologies.
ANYWAY.
Then I should be a fricken' boss, Sorta like human ver of mine but then more mechanic [think of it as a cyborg.]
PLUS, you set me in whatever place I appear.

Re: FHQ Try Project

Posted: Mon Jan 30, 2012 9:17 am
by [][][][]
Hmm...

I'd say a secret boss based on me.

Boss Rush of mishmashes of minibosses, then me in a UFO that is connected to the creating machine.

I split off, then junction with a machine.

Three machines for three forms, then I fight directly with the UFO turned into my armor, then I surrender and hand over boni.

Hope that works.

I suppose each form would be short, but somewhat hard, however I'd prefer the fighting style of Firefox11's bosses.

[By the way, this is just framework, go crazy with it, but I'd wish for it to remain in this format, or at least close to it.]

Re: [FHQ] - Try Project (HELP WANTED)

Posted: Sat Aug 25, 2012 1:46 am
by Xeilumardrox
BUMP
So I decided to drop my stubborness and prolonged persistance of trying to create this huge project mostly by myself with little help. I thought I would have enough time before, but with the time constraints given to me in real life, it would be outright impossible for me to complete this TRY without taking another 10 years at the very least.
So for anybody who's interested in helping me, post below.

Help Wanted (you can request for a spot that's not in this list):
Wave Designers
Musicians
Drone Designers
Graphic Designers [specifically backgrounds currently]
TRY Code Programmers
Playtesters
Idea Development
More to come...

Re: [FHQ] - Try Project (HELP WANTED)

Posted: Sat Aug 25, 2012 1:54 am
by ShadowHunter
I can do playtester

Re: [FHQ] - Try Project (HELP WANTED)

Posted: Sat Aug 25, 2012 2:02 am
by Halico
I would help but I can't have fraxy on this computer