Project G

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Halico
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Re: Project G

Post by Halico »

stuff
Whee.

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Garoslaw
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Re: Project G

Post by Garoslaw »

Dualer wrote:stuff
Elaborate.
:yap:

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Halico
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Re: Project G

Post by Halico »

Garoslaw wrote:
Dualer wrote:stuff
Elaborate.
Whatever I feel like doing at the moment (which is most likely making playerweapons, playtesting, making drones/bosses)
Whee.

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Re: Project G

Post by Ex-Rumia »

Just spoke to my brother about possible professional help with music, awaiting a reply. Also looking at the massive ZOribital file, the Asymmetry makes me cringe, but I'll see what I can do about the G Station...
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Re: Project G

Post by [][][][] »

There was once something here,
but it's now gone.

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Re: Project G

Post by TheBlueEcho »

I'm just throwing this out there: To find the calculation/percentage of damage, perhaps you should test at different, smaller intervals of player energy. Like 99%, 98% and so on. But to do that, you would need to keep player energy from regenerating faster than you can test. You could use stun status, perhaps, or mabye a TRY function that can restrict it.

[strike]EDIT: I just nodiced something. I was letting the tanker get hit by a bullet (starting from max energy), and I had Fraxy's Debug on (because of player heat stuff I've been working on), and I noticed it seems to be going down at a rate of 10%. So it seems that percentile damage thing might be of some truth.[/strike]
Last edited by TheBlueEcho on Wed Jul 18, 2012 5:10 pm, edited 2 times in total.

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Re: Project G

Post by TheBlueEcho »

Please let me know if this holds any water?

Edit: http://www.mediafire.com/file/h6gf1kcqf ... tbed_2.fed" onclick="window.open(this.href);return false;
Last edited by TheBlueEcho on Wed Jul 18, 2012 1:49 pm, edited 1 time in total.

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Re: Project G

Post by Ex-Rumia »

Zaximillian wrote:All right. Next up is this:

http://www.mediafire.com/download.php?3estqpzcu3haxbi" onclick="window.open(this.href);return false;

This .fed file ONLY works with the included enemy_01 partsgraphics set. Here's what I need done to this enemy:

1) Look at it closely to see if the central part of the craft (watch the prongs in front) rotates in place as the craft animates.

2) Add or edit a new part to this that changes its own Variable4 to 1 when the player is actively moving to the right (toward it) and to -1 when the player is actively moving to the left (away from it).

I need this file both to create non-player character animations for support craft and to...

3) Match the animation's roll timing to the player using the newly installed Variable4 to control the animation dependent on whether the player is moving and in what direction.

Number 3 I can work at myself. I just need elements 1 and 2. Any takers?
Haven't been able to time how long it takes the player craft to turn due to a few problems... mostly that I can't access the T-401 player graphic in-game... so You'll have to forgive me for being unable to help at this time.
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Re: Project G

Post by [][][][] »

The graphics set so far works well, other than a stray for Frame 13.
The prongs rotate in place.
So, little problem: How does Fraxy determine direction of movement?
Maybe it doesn't, so that's going to be a little more complicated.
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Re: Project G

Post by [][][][] »

Stray meaning a stray pixel off the side. Looks like Fraxy accidentally cut through one of the frames.
Also, I'll see as soon as I can. Over.
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