I have a sub health bar that's supposed to show how much time the player has left in the boss battle. The problem is it's not showing up.
The part that displays the health bar is a panel_rolling-S set to hidden and connection type is player. It has two events:
Event 1:
Conditions:
Movement ON
Actions:
Sub-Health bar
Self
ON
*don't delete after execution
Event 2:
Conditions:
Move frame = 2
Actions:
Change Durability
subtract 2
Change move frame to 0
*don't delete after execution
The countdown starts when a separate part sets the panel_rolling's movement to ON.
Hopefully this is enough information so someone can tell me exactly why the bar isn't showing up?
"The geography that I stands compares you superior" -Ratio Tile, Star War: Backstroke Of The West
Color Coding: Random Gradius or Gradius Style Bosses Water, Fire, Wind, Earth, Light, Dark, and Prime Elementals Enhanced remakes of some of my older bosses. "Shmupifications" of non-shmup bosses Contest Entries Other
Current and Upcoming Fraxy Projects: Archaic Fossil Orbs of Eternity Kaminarihachi Black Label - Postponed (again...), In development hell. Yakuza - eventually...
Hyphen wrote:You can't set a sub health bar to a hidden part.
oh.
Well, I can toss the visible timer idea out the window...
"The geography that I stands compares you superior" -Ratio Tile, Star War: Backstroke Of The West
Color Coding: Random Gradius or Gradius Style Bosses Water, Fire, Wind, Earth, Light, Dark, and Prime Elementals Enhanced remakes of some of my older bosses. "Shmupifications" of non-shmup bosses Contest Entries Other
Current and Upcoming Fraxy Projects: Archaic Fossil Orbs of Eternity Kaminarihachi Black Label - Postponed (again...), In development hell. Yakuza - eventually...
"The geography that I stands compares you superior" -Ratio Tile, Star War: Backstroke Of The West
Color Coding: Random Gradius or Gradius Style Bosses Water, Fire, Wind, Earth, Light, Dark, and Prime Elementals Enhanced remakes of some of my older bosses. "Shmupifications" of non-shmup bosses Contest Entries Other
Current and Upcoming Fraxy Projects: Archaic Fossil Orbs of Eternity Kaminarihachi Black Label - Postponed (again...), In development hell. Yakuza - eventually...
Garoslaw wrote:Set that event on the main Core (ID 1) and apply to child parts.
still doesn't work
"The geography that I stands compares you superior" -Ratio Tile, Star War: Backstroke Of The West
Color Coding: Random Gradius or Gradius Style Bosses Water, Fire, Wind, Earth, Light, Dark, and Prime Elementals Enhanced remakes of some of my older bosses. "Shmupifications" of non-shmup bosses Contest Entries Other
Current and Upcoming Fraxy Projects: Archaic Fossil Orbs of Eternity Kaminarihachi Black Label - Postponed (again...), In development hell. Yakuza - eventually...
Try making a solid part that can't be destroyed and is out of sight.
Make a child part that will be the timer and hidden.
Then do what Garo says (set the event on the solid part and apply to child parts)
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Spriterkid wrote:Try making a solid part that can't be destroyed and is out of sight.
Make a child part that will be the timer and hidden.
Then do what Garo says (set the event on the solid part and apply to child parts)
it still does not work
"The geography that I stands compares you superior" -Ratio Tile, Star War: Backstroke Of The West
Color Coding: Random Gradius or Gradius Style Bosses Water, Fire, Wind, Earth, Light, Dark, and Prime Elementals Enhanced remakes of some of my older bosses. "Shmupifications" of non-shmup bosses Contest Entries Other
Current and Upcoming Fraxy Projects: Archaic Fossil Orbs of Eternity Kaminarihachi Black Label - Postponed (again...), In development hell. Yakuza - eventually...