Hmm...
Ah.
You could have four duplicate humanoids in each of the shells, and a randomizer that adds 1 variable to itself every frame, resetting to 1 when it reaches 5 or above, with +1 variable for actions, like shooting, boosting, changing direction of movement, using a support weapon, losing health, etc.
Then you could use an event that specifies to take the variable of one part, then morph said variable into a variable for the part to specify where the real humanoid is.
Make sure to mark the real one with a variable, and the fake ones with variables as well. Don't forget to change the draw setting (Hide to Show) as well.
Ask Alex about the one-part randomizer. He knows that, he made that, and I used it, or at least my memory of it.
PS. That's unique. Care to show us the second form?
EDIT: The one-part randomizer? This post:
Code: Select all
http://fraxyhq.com/forums/viewtopic.php?p=29960#p29960
Credits to Alex.