Mon's site is down. I don't know if it's permanent, but in case it stays down for who knows how long, could anyone with the Fraxy files of the most recent version please upload them? Just for backup and for the laziest people convenience.
Much appreciated if someone does, though I'm not forcing anyone.
You know the latest version is hosted on the site, right? It's on the versions page. Or would have been, if someone had let me know there was a new version six months ago. It's there now.
DISCLAIMER: As with many Google Translated websites, the following is somewhat inaccurate in its translation.
It is a flying update while I think that if indeed the two years later.
It is mostly bug fixes.
We've now written one way "sample configuration scripts" of the tri-you wrote a Chimachima from last year.
I have added to the menu of the tri-reference.
It may not Yara so troublesome to write sample related rammed a little deeper I need the rest, but you would think.
Part relationship
- Fixed a problem that may not be fired if you do not specify a specific parameter in energy Egg
I've been a terrible mistake Yarakashi in the calculation of the initial value if you do not specify a specific parameter.
And like a failure that it was from long time ago, and something similar is likely elsewhere.
Tri-relationship
- Added loop continuation instruction "CONTINUE"
This command is used in the "LOOP" and "REPEAT".
To return to the start position of the loop adds the loop counter this instruction is executed.
I will jump to the end of the loop if the loop count is not left.
You had forgotten to implement it but it should be control basic instruction it would be what ...
- Added command "DESTROYPLAYER" to erase the player
"DESTROYPLAYER", int1
effect type of erasure: int1 (effect type: -1 ~ 1)
This command is to erase the players are present.
Please set the following values: Effects of type erasure.
-1: None (no effect)
0: explosion (explosion)
1: Phase-in (phase in)
It was added because I thought it was a possible, even "SETPLAYER" Delete itself is to be confusing.
It will be the same as "DESTROYPLAYER" erase "SETPLAYER", by -1 and 1.
- Added parameter to "PLAYERRESPAWN"
"PLAYERRESPAWN", int1, int2, int3, int4
int1: Resurrection position type (respawn type: 0 ~ 2)
int2: Parameter 1 (param1)
int3: Parameter 2 (param2)
int4: generation effect type (effect type: 0 ~ 1)
Please set the following values revival position type. It is ignored if it is omitted.
Default: 0 (default)
1: absolute coordinates (absolute coordinate)
2: The location of the player (player position)
Please set the value of the following generation effect type. It is ignored if it is omitted.
Default: 0 (default)
1: Phase-out (phase out)
- Fixed a bug that can not take effect "OBJECTZOOM" is not a specific condition
- Fixed a bug that "FLASH" was not affected by the expansion twice the F4
- Change to be applied to fill type of "OBJECTFILL" is "OBJECTZOOM" and "OBJECTANGLE"
- Fixed a bug in the formula
-I was fixed priorities of the dice operator.
· It is now possible to sign reversed in the minus variable or function.
, <= And> I Fixed a bug that was = was unable to assess the real value.
And corrections to the random number generation part of dice () and () rand, old replay does not play correctly because the random number pattern changes as before.
- Correction and modification of replay-related
It was corrected portions changed in v.20130701beta has not been applied correctly (feel like), so.
And correction · 1frame per 4byte so was supposed to replay the recorded state for debugging
• The (extended an additional same size amount once it is no longer enough) allocate memory for 144000frame * 4byte in the initial state
• The maximum size until 6912000byte
The'm think it's been the message display of PBullet that was in the video of QuickBoss8 related it's because was supposed to replay the recorded state for debugging,
That there is any that are displayed on the fact that there is an element that still displaced.
I tried to take action to similar several times with DL, but I was not able to reproduce.
It is on hold this time I do not know the cause, but it is doubtful if you can fix in the future.
Editor relationship
- Added to "change the name" in the pop-up menu when you right-click on the part
- Added pop-up menu when you right-click an event
I've added to the menu template and add the name change for the time being.
I need your help by a button on the right side as before because it was tedious to add and add and remove duplication.
Other
- Fixed compilation to pass through in HSP3.3 later
I have compiled HSP3.4beta this time.
As usual, Google Translate isn't usually accurate in its translation.
Custom bar. It is not only up to put one in one part because it is the same resources as the sub-health bar, but you will be able to see such as variable